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com.unity.netcode.gameobjects/Tests/Editor/Serialization/FastBufferReaderTests.cs

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@@ -1589,7 +1589,7 @@ public unsafe void WhenUsingArraySegment_ConstructorHonorsArraySegmentConfigurat
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var readerArray = reader.ToArray();
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Assert.True(readerArray.Length == bytes.Length - 1, $"Array of reader should have a length of {bytes.Length - 1} but was {readerArray.Length}!");
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for(int i = 0; i < readerArray.Length; i++)
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for (int i = 0; i < readerArray.Length; i++)
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{
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Assert.True(bytes[i + 1] == readerArray[i], $"Value of {nameof(readerArray)} at index {i} is {readerArray[i]} but should be {bytes[i + 1]}!");
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}

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