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Commit c409a98

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fix
Removing debug logging.
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com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs

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@@ -625,7 +625,6 @@ internal void ChangeOwnership(NetworkObject networkObject, ulong clientId, bool
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}
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if (networkObject.IsNetworkVisibleTo(client.Value.ClientId))
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{
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Debug.Log($"[ChangeOwnership] Sending change ownership message to Client-{client.Key}");
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if (client.Key != client.Value.ClientId)
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{
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throw new Exception($"Client key {client.Key} does not match the Client Id {client.Value.ClientId}");

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