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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -4693,7 +4693,6 @@ internal static float GetTickLatency(NetworkManager networkManager)
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/// Only valid on clients.
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/// </remarks>
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/// <returns>Returns the tick latency and local offset in seconds and as a float value.</returns>
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/// Can this be called before spawn?
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public static float GetTickLatency()
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{
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return GetTickLatency(NetworkManager.Singleton);

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