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fix: abide by the original RigidBody2D body type#2995

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PinoEire wants to merge 1 commit intoUnity-Technologies:developfrom
PinoEire:fixed_RigidBody2D_Issue
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fix: abide by the original RigidBody2D body type#2995
PinoEire wants to merge 1 commit intoUnity-Technologies:developfrom
PinoEire:fixed_RigidBody2D_Issue

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@PinoEire
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fix: the v1.10 imposed Dynamic body type even when the user set it initially as Kinematic.

Implemented a check that changes the body type to Dynamic when there is ownership only if initially it was instantiated as Dynamic; otherwise, it keeps it Kinematic. This is to avoid overriding what the user had initially designed.

fix: the 1.10 imposed Dynamic body type even when the user set it originally as Kinematic

Implemented a check that changes the body type to Dynamic when there is ownership only if originally it was instantiated as Dynamic, otherwise, it keeps it Kinematic. This to avoid overriding what the user had originally designed.
@PinoEire PinoEire requested a review from a team as a code owner July 30, 2024 14:16
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unity-cla-assistant commented Jul 30, 2024

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All committers have signed the CLA.

@michalChrobot michalChrobot added stat:awaiting-triage Status - Awaiting triage from the Netcode team. and removed stat:awaiting-triage Status - Awaiting triage from the Netcode team. labels Jan 16, 2025
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EmandM commented Jun 11, 2025

Closing as this branch is out of date. If this is still a concern, please open an issue.

@EmandM EmandM closed this Jun 11, 2025
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4 participants