fix: NetworkAnimator logging error when a state has no destination information#3384
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NoelStephensUnity merged 2 commits intodevelopfrom Apr 7, 2025
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EmandM
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Apr 7, 2025
| NetworkLog.LogError($"[DestinationState To Transition Info] Layer ({animationState.Layer}) does not exist!"); | ||
| } | ||
| // For reference, it is valid to have no transition information | ||
| //else if (NetworkManager.LogLevel == LogLevel.Developer) |
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I think it's maybe best to remove the commented out code and simply leave the comment?
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Yeah... I was thinking that too but wanted to keep it here until we do a full overhaul of NetworkAnimator.
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This PR remove the error log when a state has no transition information associated with it.
MTTB-1153
Changelog
NetworkAnimatorwould log an error if there was no destination transition information.Testing and Documentation