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11 changes: 8 additions & 3 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,14 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Added

### Fixed

### Changed

## [2.4.0] - 2025-06-02

### Added

- Added `SinglePlayerTransport` that provides the ability to start as a host for a single player network session. (#3473)
- When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3441)

Expand All @@ -26,9 +34,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
- Fixed issue where disabling the physics or physics2D package modules could result in a compilation error. (#3422)
- Fixed an exception being thrown when unregistering a custom message handler from within the registered callback. (#3417)

### Changed


## [2.3.2] - 2025-04-22

### Fixed
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
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Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.3.2",
"version": "2.4.0",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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