diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index d80167a252..68b202f728 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,6 +10,17 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added + +### Fixed + + +### Changed + + +## [2.4.0] - 2025-06-02 + +### Added + - Added `SinglePlayerTransport` that provides the ability to start as a host for a single player network session. (#3473) - When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3441) diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 1f09e52ae8..f2ffe8f03c 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.3.2", + "version": "2.4.0", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",