chore: merge develop 2x into 2 6 0 fixes networkmanager#3718
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NoelStephensUnity wants to merge 5 commits intorelease/2.6.0from
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chore: merge develop 2x into 2 6 0 fixes networkmanager#3718NoelStephensUnity wants to merge 5 commits intorelease/2.6.0from
NoelStephensUnity wants to merge 5 commits intorelease/2.6.0from
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* chore: Update NetworkSceneManagerEventNotifications to work with CMB service * chore: Small yamato tweaks to try speed up our PR trigger runs * re-add the dependency on in * Ensure CMB Service tests are running on nightly and weekly jobs * Re-add update to project-tests * Swap --clean-library-on-rerun to --clean-library to see if that'll allow us to only rerun failed tests * Force NetworkSceneManagerEventNotifications to fail to test rerun behaviour * Run the lighter dotnet standards check first, before running the heavier unity standards check * Remove empty folder and use correct pvp argument * See if standards check requires the editor * package_pack runs faster than vetting_test or standards_check. Define it last so the other two are earlier in the VM queue * Put project_pack back to upm-ci * Try running the vetting test on a smaller vm * move vetting_test out of quick_initial_checks * Add run_quick_checks to desktop_standalone dependencies * I think project_pack does nothing?? * Remove --clean-library from any test runs * try swapping reruncount to retry * Remove --clean-library from project_tests * Separate editor and playmode tests * try something else * Use the working retry syntax * Remove runtime tests from project_tests and package_tests to test the standalone and cmb retry functionality * Try --clean-library-on-rerun * Put back --clean-library-on-rerun * completely delete project-pack * Revert failure in HelpUrlTests * PR feedback * Put Vetting Test back onto a smaller machine * Add shared settings in project.metafile and use them * Add note about difference between project_pack and package_pack * Small argument and comment corrections Re-added reruncount argument to build jobs Updated some comments Set CMB tests to both Playmode and Editmode * Reverted --suite=editor param from cmb tests since those are being run in player --------- Co-authored-by: michal-chrobot <michal.chrobot@unity3d.com>
* chore: Optimize NetworkBehaviour.NetworkManager property * ensure internal state is completely reset on behaviour despawn * Fix tests * Ensure NetworkManagerOwner is always correctly set * Update tests to explicitly set NetworkManagerOwner * Fix InstantiateAndSpawn * fixes * Hide error for now * Put error back and fix timetravel * try things * Fix onStartSweep * put back changed test code * Remove unneeded changes * Simplify changes * Put back needed change * Set NetworkManager in InstantiateAnd Spawn * Check for IsSpawned on despawn * Add recreating test * Clean up test helpers some * Fix the DistributedAuthorityCodecTests --------- Co-authored-by: Unity Netcode CI <74025435+netcode-ci-service@users.noreply.github.com>
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auto-merge was automatically disabled
October 15, 2025 16:02
Pull request was closed
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Purpose of this PR
Merging fixes to issues found during play test.
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