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Karl Henkel
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changelog and version for rc-5.0.0
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [5.0.0-pre.11] - 2021-02-25
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### Changed
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* Updated documentation for v5.0.0.
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### Changes
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- Add `GameObject/ProBuilder` menu to create primitives with default dimensions.
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## [5.0.0-pre.12] - 2021-03-05
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### Bug Fixes
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- [case: 1317773] Fixing undo after shape creation.
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- Fixed shape creation requiring two undos to remove new shape.
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- Fixed shape preview flickering when executing shortcut to redo.
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- Fixed new shapes instantiating with generic "Shape" name instead of the primitive name.
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## [5.0.0-pre.11] - 2021-02-25
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### Bug Fixes
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- [case: 1317148] Fixing edge picking problem with some Unity versions.
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- [case: 1312537] Fixing script stripping on disabled objects when building.
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- [case: 1311258] Fixing material reverting when subdividing edge.
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- Added Particle System and IMGUI modules as a dependency.
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## [5.0.0-pre.10] - 2021-01-22
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## [5.0.0] - 2021-03-08
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### Features
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- Redesigned shape creation workflow: Shapes are now interactively drawn in the Scene View, and remain configurable after the point of creation via the `ShapeComponent` Inspector.
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- Added Point-to-point Cut tool.
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- Added a selection preview when using the Select Path tool.
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- Redesigned shape creation workflow. Shapes are now interactively drawn in the Scene View, and remain configurable after the point of creation via the `ShapeComponent` Inspector. Default shapes can still be created through the `GameObject/ProBuilder` menu.
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- Added `Point to Point Cut` tool.
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- Added a selection preview when using the `Select Path` tool.
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- Added `Selection X Ray` option to highlight occluded element selections with a muted color. Default shortcut is `Alt + Shift + X` (modifiable in Shortcut Manager).
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- Added Analytics for Actions and Menu Shortcuts
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### Bug Fixes
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- [case: 1304442] Update package description for SRPs : warning to users to add samples projects.
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- [case: 1300329] Fixing Undo completely reverting all actions.
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- [case: 1299638] Fixed missing dependency on com.unity.modules.physics.
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- [case: 1286045] Fixed selection cleaning problem after scene restart.
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- [case: 1266769] Fixed tooltip window not rendering correctly on Linux.
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- [case: 1281658] Fixed warning when modifying a PBMesh with particule effect using PBMesh as shape emitter.
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- [case: 1317148] Fixed edge selection returning incorrect results with some Unity versions.
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- [case: 1312537] Fixed script stripping on disabled objects when building.
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- [case: 1311258] Fixed material reverting when subdividing edge.
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- [case: 1317773] Fixed undo after shape creation.
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### Changes
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- Removed unused HDRP shader variants.
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- `MergeElements.Merge` moved to public API.
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- Upgraded `PolyShape` tool to EditorTool and correct some features in it.
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- Updated documentation for ProBuilder 5.0.0.
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- Add `GameObject/ProBuilder` menu to create primitives with default dimensions.
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- Added `com.unity.modules.physics` and `com.unity.modules.imgui` modules as dependencies.
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### Internal
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package.json

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{
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"name": "com.unity.probuilder",
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"displayName": "ProBuilder",
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"version": "5.0.0-pre.12",
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"version": "5.0.0",
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"unity": "2019.4",
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"description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.",
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"keywords": [

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