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Commit 0cdeed9

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fix sg
(cherry picked from commit f201b9e723b52af283b56d8fc9b3ebf5ec9eb292) (cherry picked from commit 6f26149)
1 parent 5d816b6 commit 0cdeed9

1 file changed

Lines changed: 2 additions & 2 deletions

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com.unity.toonshader/Runtime/UniversalRP/Shaders/UniversalToonBodyShadingGradeMap.hlsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -439,7 +439,7 @@ void frag(VertexOutput i, out float4 finalRGBA : SV_Target0
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{
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float notDirectional = 1.0f; //_WorldSpaceLightPos0.w of the legacy code.
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UtsLight additionalLight = GetUrpMainUtsLight(0, 0);
442-
additionalLight = GetAdditionalUtsLight(loopCounter, inputData.positionWS, i.positionCS);
442+
additionalLight = GetAdditionalUtsLight(loopCounter, inputData.positionWS);
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half3 additionalLightColor = GetLightColor(
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additionalLight
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#ifdef _LIGHT_LAYERS
@@ -505,7 +505,7 @@ void frag(VertexOutput i, out float4 finalRGBA : SV_Target0
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UtsLight additionalLight = GetUrpMainUtsLight(0, 0);
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if (iLight != MAINLIGHT_IS_MAINLIGHT)
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{
508-
additionalLight = GetAdditionalUtsLight(iLight, inputData.positionWS, i.positionCS);
508+
additionalLight = GetAdditionalUtsLight(iLight, inputData.positionWS);
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}
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half3 additionalLightColor = GetLightColor(
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additionalLight

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