Releases: UnrealEngineVideoTutorialsProject/3rd-Person-Power-Up-Game
4 - Adding Variables and Functions
Tutorial page
Description:
Add variables and functions to your first class, then create a Blueprint child class to test your new pickup.
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3 - Making Your First Pickup Class
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Description:
Create your first C++ class, which is a basic pickup that your battery pickup will inherit from.
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2 - Building The Base Level
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Description:
Start your project from the Third Person C++ Template, import needed assets from Content Examples, and do some basic level setup.
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17 - Creating the HUD Blueprint
Tutorial page
Description:
Now that the code is set up to work with Widget Blueprints, create a Widget Blueprint to display the Character's power in the HUD.
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16 - Enabling UMG
Tutorial page
Description:
Our HUD is going to be built with Unreal Motion Graphics (UMG), so we need to set up our project to include this module.
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15 - Adding Particles to the Battery Pickup
Tutorial page
Description:
Use a Blueprint Native Event to spawn electricity particle effects when you collect batteries.
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14 - Changing the Character's Speed and Material
Tutorial page
Description:
Add some visual effects, like speed increase and a Material change, so it is easier to tell when your Character is gaining and losing power.
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13 - Powering Down the Character
Tutorial page
Description:
Work with the Game Mode class to drain your Character's power over time, giving extra incentive for the player to collect batteries.
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12 - Powering Up the Character
Tutorial page
Description:
Extend the Character class even further, by calling the new UpdatePower function each time the player collects battery pickups.
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11 - Adding Power to the Game
Tutorial page
Description:
The end objective of the project is to have a Character collect batteries to power up, to counteract the power draining out of him. This is the first step toward this, adding power variables to our gameplay classes.
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