Skip to content

Releases: UnrealEngineVideoTutorialsProject/3rd-Person-Power-Up-Game

4 - Adding Variables and Functions

02 Jul 07:20

Choose a tag to compare

Tutorial page

Description:

Add variables and functions to your first class, then create a Blueprint child class to test your new pickup.

Check out the source here

3 - Making Your First Pickup Class

02 Jul 07:20

Choose a tag to compare

Tutorial page

Description:

Create your first C++ class, which is a basic pickup that your battery pickup will inherit from.

Check out the source here

2 - Building The Base Level

02 Jul 07:19

Choose a tag to compare

Tutorial Page

Description:

Start your project from the Third Person C++ Template, import needed assets from Content Examples, and do some basic level setup.

Check out the source here

17 - Creating the HUD Blueprint

03 Jul 02:19

Choose a tag to compare

Tutorial page

Description:

Now that the code is set up to work with Widget Blueprints, create a Widget Blueprint to display the Character's power in the HUD.

Check out the source here

16 - Enabling UMG

03 Jul 02:18

Choose a tag to compare

Tutorial page

Description:

Our HUD is going to be built with Unreal Motion Graphics (UMG), so we need to set up our project to include this module.

Check out the source here

15 - Adding Particles to the Battery Pickup

03 Jul 02:17

Choose a tag to compare

Tutorial page

Description:

Use a Blueprint Native Event to spawn electricity particle effects when you collect batteries.

Check out the source here

14 - Changing the Character's Speed and Material

03 Jul 02:16

Choose a tag to compare

Tutorial page

Description:

Add some visual effects, like speed increase and a Material change, so it is easier to tell when your Character is gaining and losing power.

Check out the source here

13 - Powering Down the Character

03 Jul 02:15

Choose a tag to compare

Tutorial page

Description:

Work with the Game Mode class to drain your Character's power over time, giving extra incentive for the player to collect batteries.

Check out the source here

12 - Powering Up the Character

03 Jul 02:13

Choose a tag to compare

Tutorial page

Description:

Extend the Character class even further, by calling the new UpdatePower function each time the player collects battery pickups.

Check out the source here

11 - Adding Power to the Game

03 Jul 02:12

Choose a tag to compare

Tutorial page

Description:

The end objective of the project is to have a Character collect batteries to power up, to counteract the power draining out of him. This is the first step toward this, adding power variables to our gameplay classes.

Check out the source here