Bedrock general movement#436
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Summary
Improves general movement compatibility for Bedrock/Geyser/Floodgate-style clients and modern server behavior, focusing on false positives outside the main SurvivalFly/elytra model work.
What Changed
Why
Bedrock clients and modern server movement timing can differ from legacy Java assumptions, especially around partial-block movement, combat/velocity, vehicles, and event ordering. These changes reduce normal-player false positives without putting the larger SurvivalFly/elytra model changes into this PR.
Notes
This is PR 4 in the stacked series.
Base branch:
block-environment-foundationsHead branch:
bedrock-general-movementThis PR intentionally does not include the large SurvivalFly/elytra model changes. Those are isolated in the next stacked PR.