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sync: update documentation sources (2026-04-03 02:29 UTC)
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roblox/common/navigation/assets.yaml

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path: /projects/assets/toolbox
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- title: External catalog queries
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path: /projects/assets/api
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- title: Importer
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path: /studio/importer
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- title: Packages
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path: /projects/assets/packages
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- title: Asset privacy
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- title: Head animation
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path: /art/characters/facial-animation/animate-heads
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- title: 3D Importer
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path: /art/modeling/3d-importer
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- title: Reimport
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path: /art/modeling/reimport
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- title: glTF Export

roblox/common/navigation/avatar/guides.yaml

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path: /avatar-setup/tools
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- title: More Studio tools
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section:
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- title: 3D Importer
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path: /art/modeling/3d-importer
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- title: Importer
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path: /studio/importer
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- title: Accessory Fitting
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path: /art/accessories/accessory-fitting-tool
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- title: Automatic Skinning Transfer

roblox/common/navigation/avatar/tutorials-accessories.yaml

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- title: Export from Blender
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path: /art/accessories/creating-rigid/exporting
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- heading: Import
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- title: Use Studio's 3D importer
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- title: Use Studio's Importer
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path: /art/accessories/creating-rigid/importing
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- title: Convert to accessory
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path: /art/accessories/creating-rigid/converting

roblox/common/navigation/avatar/tutorials-clothing.yaml

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path: /art/accessories/creating/exporting
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- heading: Import and convert
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- title: Use Studio's 3D importer
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- title: Use Studio's Importer
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path: /art/accessories/creating/importing
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- title: Use the accessory fitting tool
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path: /art/accessories/creating/converting

roblox/common/navigation/engine/guides.yaml

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section:
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- title: Animation Editor
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path: /animation/editor
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- title: Curve Editor
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path: /animation/curve-editor
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- title: Graph Editor
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path: /animation/graph-editor
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- title: Animation events
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path: /animation/events
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- title: Animation capture
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path: /animation/capture
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- title: Curve editor
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path: /animation/curve-editor
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- title: Inverse kinematics
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path: /animation/inverse-kinematics
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- title: Use animations

roblox/common/navigation/engine/reference.yaml

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type: engineapi
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source: /reference/engine/enums/ReadCapturesFromGalleryResult.yaml
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ignoreTranslation: true
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- title: ReceiptDecision
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path: /reference/engine/enums/ReceiptDecision
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type: engineapi
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source: /reference/engine/enums/ReceiptDecision.yaml
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ignoreTranslation: true
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- title: ReceiptType
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path: /reference/engine/enums/ReceiptType
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type: engineapi
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source: /reference/engine/enums/ReceiptType.yaml
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ignoreTranslation: true
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- title: RecommendationActionType
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path: /reference/engine/enums/RecommendationActionType
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type: engineapi

roblox/en-us/animation/curve-editor.md

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1. In the top-right corner of the editor window, click the gear icon. A contextual menu displays.
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<img alt="Gear Icon" src="../assets/animation/curve-editor/Gear-Icon.png" width="600" />
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<img alt="Gear Icon" src="../assets/animation/curve-editor/Gear-Icon.png" width="600" />
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2. Hover over **Default Rotation Type**, then select either **Euler Angles** or **Quaternions**. Your rotation type sets to your choice and becomes the default rotation type for future projects.
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1. Hover over **Default Rotation Type**, then select either **Euler Angles** or **Quaternions**. Your rotation type sets to your choice and becomes the default rotation type for future projects.
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3. In the top-left corner of the **timeline**, click the **Curve Animation** icon. A popup window displays to confirm that your `Class.KeyframeSequence` clip will convert to a `Class.CurveAnimation` clip.
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<img alt="Opening Curve Editor" src="../assets/animation/curve-editor/Opening-Curve-Editor.png" width="800" />
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If you kept the default rotation type of Euler angles, Studio automatically converts any pre-existing quaternions to Euler angles following the [Euler angles order](#euler-angles-order) setting. Because `Class.KeyframeSequence|KeyframeSequences` work with quaternions and curve animations work with Euler angles by default, your animation might appear slightly different between keyframes, especially if any of your Euler angles approach [Gimbal lock](https://en.wikipedia.org/wiki/Gimbal_lock).
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<img alt="Convert Euler Angles" src="../assets/animation/curve-editor/Convert-Euler-Angles.png" width="600" />
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<img alt="Convert Euler Angles" src="../assets/animation/curve-editor/Convert-Euler-Angles.png" width="600" />
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If you set the rotation type to quaternions, the conversion to curves preserves the quaternions and the animation remains the same.
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If you set the rotation type to quaternions, the conversion to curves preserves the quaternions and the animation remains the same.
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<img alt="Curve Editor Overview" src="../assets/animation/curve-editor/Convert-Quaternion-Angles.png" width="600" />
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<img alt="Curve Editor Overview" src="../assets/animation/curve-editor/Convert-Quaternion-Angles.png" width="600" />
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## Interpolation
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