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aspid-fasttools — Claude Code plugin

Releases

Русская версия

Alpha (0.2.0-alpha) — skill triggers, descriptions and structure may change between minor versions as real-world usage feedback comes in. Pin a specific commit or tag if you need stability.

A Claude Code plugin that helps Claude Code work correctly with the Aspid.FastTools Unity package (com.aspid.fasttools) inside your own Unity projects.

The plugin ships 3 skills that activate automatically when you ask Claude Code to do common tasks:

Skill Triggers on requests like
aspid-id-struct "create an id struct", "add [UniqueId] to X", "make X a project-wide id"
aspid-profiler-marker "profile this method", "add this.Marker()", "instrument with ProfilerMarker"
aspid-visual-element-fluent "build editor UI with UIToolkit", "use fluent VisualElement", "style this VisualElement"

Requirements

  • Unity 2022.3+
  • The Aspid.FastTools package installed in your project (com.aspid.fasttools)

Installation

This plugin is published through the aspid-claude-plugins marketplace:

/plugin marketplace add VPDPersonal/Aspid.Claude.Plugins
/plugin install aspid-fasttools@aspid-claude-plugins

What's inside

plugins/aspid-fasttools/
├── .claude-plugin/plugin.json
├── README.md
├── README_RU.md
└── skills/
    ├── aspid-id-struct/SKILL.md
    ├── aspid-profiler-marker/SKILL.md
    └── aspid-visual-element-fluent/SKILL.md

Versioning

This plugin tracks the public API of com.aspid.fasttools but is versioned independently. A 0.x plugin is compatible with all com.aspid.fasttools versions that expose the public types touched by the current skill set: IId, IdRegistry, IdRegistry<T>, [UniqueId], the global this.Marker() / .WithName(...) extensions, and the fluent VisualElement extensions in the Aspid.FastTools.UIElements namespace.

Other public types from the package (SerializableType, EnumValues<TValue>, …) are not covered by any skill in this version of the plugin yet.