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7 files changed

+220
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biome.json

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{
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"$schema": "https://biomejs.dev/schemas/2.3.14/schema.json",
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"$schema": "https://biomejs.dev/schemas/2.4.6/schema.json",
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"vcs": {
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"enabled": false,
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"clientKind": "git",
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"enabled": true,
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"rules": {
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"recommended": true,
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"a11y": {
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"noSvgWithoutTitle": "off"
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},
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"complexity": {
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"noImportantStyles": "off"
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},

package-lock.json

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package.json

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"fix": "biome check --write"
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},
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"devDependencies": {
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"@biomejs/biome": "2.3.14",
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"vite": "^8.0.0-beta.0"
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"@biomejs/biome": "^2.4",
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"vite": "^8.0"
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}
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}

src/dev/index.html

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const run = data.workflow_runs?.[0];
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if (!run) return;
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const date = new Date(run.created_at);
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const formatter = new Intl.DateTimeFormat(undefined, { year: 'numeric', month: 'short', day: 'numeric', hour: '2-digit', minute: '2-digit' });
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const formatter = new Intl.DateTimeFormat(undefined, {
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year: 'numeric',
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month: 'short',
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day: 'numeric',
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hour: '2-digit',
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minute: '2-digit',
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});
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const buildLink = document.getElementById('js-build-number');
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buildLink.href = run.html_url;
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buildLink.textContent = `Build #${run.run_number} \u2014 ${formatter.format(date)}`;

src/index.html

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@@ -552,10 +552,8 @@ <h3>glTF Export</h3>
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<ul>
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<li>
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Export maps, models,
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">physics</a>, and animations to <a
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href="/ValveResourceFormat/api/ValveResourceFormat.IO.GltfModelExporter.html"
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>glTF 2.0</a
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>
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">physics</a>, and animations to
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<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.GltfModelExporter.html">glTF 2.0</a>
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</li>
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<li>Works with CS2, Dota 2, Deadlock, and all Source 2 games</li>
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<li>Convert Source 2 materials to glTF PBR channels</li>

src/ru.html

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@@ -211,11 +211,13 @@ <h3>Просмотрщик текстур</h3>
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<ul>
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<li>
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Просмотр
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html">текстур</a> и SVG с изолированным просмотром каналов
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html">текстур</a>
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и SVG с изолированным просмотром каналов
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</li>
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<li>
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Экспорт
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<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.TextureExtract.html">vtex_c</a> в PNG, TGA и другие форматы изображений
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<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.TextureExtract.html">vtex_c</a>
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в PNG, TGA и другие форматы изображений
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</li>
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<li>Цветовые каналы, слои глубины и mip-уровни</li>
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<li>Варианты декодирования на GPU или CPU</li>
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<ul>
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<li>
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Экспорт карт, моделей,
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">физики</a> и анимаций в
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">физики</a>
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и анимаций в
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<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.GltfModelExporter.html">glTF 2.0</a>
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</li>
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<li>Работает с CS2, Dota 2, Deadlock и всеми играми на Source 2</li>

src/zh-hans.html

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<ul>
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<li>
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查看
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html">纹理</a> 和 SVG,支持独立通道查看
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html">纹理</a>
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和 SVG,支持独立通道查看
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</li>
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<li><a href="/ValveResourceFormat/api/ValveResourceFormat.IO.TextureExtract.html">vtex_c</a> 导出为 PNG、TGA 及其他图像格式</li>
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<li>颜色通道、深度层和 mip 级别</li>
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<ul>
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<li>
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将地图、模型、
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">物理</a> 和动画导出为
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<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">物理</a>
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和动画导出为
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<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.GltfModelExporter.html">glTF 2.0</a>
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</li>
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<li>适用于 CS2、Dota 2、Deadlock 及所有 Source 2 游戏</li>

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