@@ -958,7 +958,7 @@ void Test_lane_quick_priority_and_background()
958958 // but otherwise leave the rest of the body unitialized
959959 *(SteamNetworkingMicroseconds *)pMsg->m_pData = usecNow;
960960
961- int64 nMsgNum;
961+ int64 nMsgNum = 0 ;
962962 SteamNetworkingSockets ()->SendMessages ( 1 , &pMsg, &nMsgNum, true );
963963 ++nMsgSent[k_LaneBackground];
964964 assert ( nMsgNum == nMsgSent[k_LaneBackground] );
@@ -976,7 +976,7 @@ void Test_lane_quick_priority_and_background()
976976 // but otherwise leave the rest of the body unitialized
977977 *(SteamNetworkingMicroseconds *)pMsg->m_pData = usecNow;
978978
979- int64 nMsgNum;
979+ int64 nMsgNum = 0 ;
980980 SteamNetworkingSockets ()->SendMessages ( 1 , &pMsg, &nMsgNum, true );
981981 ++nMsgSent[k_LaneUrgent];
982982 assert ( nMsgNum == nMsgSent[k_LaneUrgent] );
@@ -1002,7 +1002,7 @@ void Test_lane_quick_priority_and_background()
10021002 // but otherwise leave the rest of the body unitialized
10031003 *(SteamNetworkingMicroseconds *)pMsg->m_pData = usecNow;
10041004
1005- int64 nMsgNum;
1005+ int64 nMsgNum = 0 ;
10061006 SteamNetworkingSockets ()->SendMessages ( 1 , &pMsg, &nMsgNum, true );
10071007 ++nMsgSent[k_LaneGameplay];
10081008 assert ( nMsgNum == nMsgSent[k_LaneGameplay] );
@@ -1017,9 +1017,9 @@ void Test_lane_quick_priority_and_background()
10171017 // Occasionally send reliable
10181018 pMsg->m_nFlags = std::uniform_int_distribution<>( 0 , 100 )( g_rand ) < 30 ? k_nSteamNetworkingSend_ReliableNoNagle : k_nSteamNetworkingSend_UnreliableNoNagle;
10191019
1020- int64 nMsgNum;
1020+ int64 nMsgNum = 0 ;
10211021 SteamNetworkingSockets ()->SendMessages ( 1 , &pMsg, &nMsgNum, true );
1022- assert ( nMsgNum >= 0 );
1022+ assert ( nMsgNum > 0 );
10231023 }
10241024
10251025 // Schedule the next send at 30hz
@@ -1133,7 +1133,7 @@ void Test_pipe()
11331133 pSendMsg->m_nFlags = k_nSteamNetworkingSend_Reliable;
11341134 void *pSendData = pSendMsg->m_pData ;
11351135
1136- int64 nMsgNum;
1136+ int64 nMsgNum = 0 ;
11371137 SteamNetworkingSockets ()->SendMessages ( 1 , &pSendMsg, &nMsgNum, true );
11381138 assert ( nMsgNum > 0 );
11391139
@@ -1152,7 +1152,7 @@ void Test_pipe()
11521152 pSendMsg->m_conn = hAlice;
11531153 pSendMsg->m_nFlags = k_nSteamNetworkingSend_Reliable;
11541154
1155- int64 nMsgNum;
1155+ int64 nMsgNum = 0 ;
11561156 SteamNetworkingSockets ()->SendMessages ( 1 , &pSendMsg, &nMsgNum, true );
11571157 assert ( nMsgNum > 0 );
11581158
@@ -1264,7 +1264,7 @@ void Test_netloopback_throughput()
12641264 pSendMsg->m_nFlags = k_nSteamNetworkingSend_Reliable;
12651265 // Don't bother initializing the body
12661266
1267- int64 nMsgNumberOrResult;
1267+ int64 nMsgNumberOrResult = 0 ;
12681268 SteamNetworkingSockets ()->SendMessages ( 1 , &pSendMsg, &nMsgNumberOrResult, true );
12691269 if ( nMsgNumberOrResult == -k_EResultLimitExceeded )
12701270 {
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