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| 1 | +#include <catch2/catch_test_macros.hpp> |
| 2 | + |
| 3 | +#include "convar.h" |
| 4 | +#include "Script/Script.h" |
| 5 | + |
| 6 | +using namespace gamescope; |
| 7 | + |
| 8 | +TEST_CASE("ConVar", "[convar]") { |
| 9 | + ConVar<bool> cv_bool_var {"foobar", true, "switch on and off"}; |
| 10 | + REQUIRE(cv_bool_var.GetName() == "foobar"); |
| 11 | + REQUIRE(cv_bool_var.GetDescription() == "switch on and off"); |
| 12 | + REQUIRE(cv_bool_var.Get() == true); |
| 13 | + cv_bool_var.SetValue(false); |
| 14 | + REQUIRE(cv_bool_var.Get() == false); |
| 15 | + |
| 16 | + { |
| 17 | + auto proxy = CScriptScopedLock().Manager().Gamescope().Convars.Base["foobar"]; |
| 18 | + REQUIRE(proxy.valid() == true); |
| 19 | + ConVar<bool>* cv = proxy; |
| 20 | + REQUIRE(cv->GetName() == "foobar"); |
| 21 | + REQUIRE(cv->GetDescription() == "switch on and off"); |
| 22 | + REQUIRE(cv->Get() == false); |
| 23 | + cv->SetValue(true); |
| 24 | + REQUIRE(cv_bool_var.Get() == true); |
| 25 | + } |
| 26 | + |
| 27 | + { |
| 28 | + auto proxy = CScriptScopedLock().Manager().Gamescope().Convars.Base["nobar"]; |
| 29 | + REQUIRE(proxy.valid() == false); |
| 30 | + } |
| 31 | + |
| 32 | + { |
| 33 | + auto proxy = CScriptScopedLock()->script("return gamescope.convars.foobar"); |
| 34 | + REQUIRE(proxy.valid() == true); |
| 35 | + ConVar<bool>* cv = proxy; |
| 36 | + REQUIRE(cv->GetName() == "foobar"); |
| 37 | + REQUIRE(cv->GetDescription() == "switch on and off"); |
| 38 | + REQUIRE(cv->Get() == true); |
| 39 | + cv->SetValue(false); |
| 40 | + REQUIRE(cv_bool_var.Get() == false); |
| 41 | + } |
| 42 | + |
| 43 | + { |
| 44 | + auto proxy = CScriptScopedLock()->script("return gamescope.convars.nobar"); |
| 45 | + REQUIRE(proxy.valid() == true); |
| 46 | + ConVar<bool>* cv = proxy; |
| 47 | + REQUIRE(cv == nullptr); |
| 48 | + } |
| 49 | +} |
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