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69 changes: 69 additions & 0 deletions scripts/00-gamescope/displays/lenovo.legiongo2.oled.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,69 @@
local legiongo2_oled_refresh_rates = {
48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
78, 79, 80, 81, 82, 83, 84, 85, 86, 87,
88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
98, 99, 100, 101, 102, 103, 104, 105, 106, 107,
108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
138, 139, 140, 141, 142, 143, 144
}

gamescope.config.known_displays.lenovo_legiongo2_oled = {
pretty_name = "Lenovo Legion Go 2 OLED",
hdr = {
supported = true,
force_enabled = false,
eotf = gamescope.eotf.pq,
content_driven = true,
},
dynamic_refresh_rates = legiongo2_oled_refresh_rates,
dynamic_modegen = function(base_mode, refresh)
debug("Generating mode "..refresh.."Hz for Lenovo Legion Go 2 OLED with fixed pixel clock")
local vfps = {
2696, 2615, 2538, 2463, 2391,
2322, 2256, 2192, 2130, 2071,
2013, 1958, 1904, 1852, 1802,
1753, 1706, 1660, 1616, 1572,
1531, 1491, 1451, 1413, 1376,
1340, 1305, 1270, 1237, 1205,
1173, 1142, 1112, 1083, 1054,
1026, 999, 972, 946, 921,
896, 872, 848, 825, 802,
780, 758, 737, 716, 696,
676, 656, 637, 618, 600,
581, 564, 546, 529, 512,
496, 480, 464, 448, 433,
418, 403, 389, 375, 361,
347, 333, 320, 307, 294,
281, 269, 257, 245, 233,
221, 209, 198, 187, 176,
165, 155, 144, 134, 123,
113, 103, 94, 84, 75,
65, 56
}
local vfp = vfps[zero_index(refresh - 48)]
if vfp == nil then
warn("Couldn't do refresh "..refresh.." on Lenovo Legion Go 2 OLED")
return base_mode
end

local mode = base_mode

gamescope.modegen.adjust_front_porch(mode, vfp)
mode.vrefresh = gamescope.modegen.calc_vrefresh(mode)

return mode
end,
matches = function(display)
if display.vendor == "SDC" and display.product == 17153 then
debug("[lenovo_legiongo2_oled] Matched vendor: "..display.vendor.." product: "..display.product)
return 5000
end
return -1
end,
}
debug("Registered Lenovo Legion Go 2 OLED as a known display")
--debug(inspect(gamescope.config.known_displays.lenovo_legiongo2_oled))
64 changes: 45 additions & 19 deletions src/Backends/DRMBackend.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2297,6 +2297,9 @@ namespace gamescope

bool bHasKnownColorimetry = false;
bool bHasKnownHDRInfo = false;
bool bHasKnownMaxCLL = false;
bool bHasKnownMaxFALL = false;
bool bHasKnownMinCLL = false;

m_Mutable.ValidDynamicRefreshRates.clear();
m_Mutable.fnDynamicModeGenerator = nullptr;
Expand Down Expand Up @@ -2392,9 +2395,23 @@ namespace gamescope
{
m_Mutable.HDR.bExposeHDRSupport = otHDRInfo->get_or( "supported", false );
m_Mutable.HDR.eOutputEncodingEOTF = otHDRInfo->get_or( "eotf", EOTF_Gamma22 );
m_Mutable.HDR.uMaxContentLightLevel = nits_to_u16( otHDRInfo->get_or( "max_content_light_level", 400.0f ) );
m_Mutable.HDR.uMaxFrameAverageLuminance = nits_to_u16( otHDRInfo->get_or( "max_frame_average_luminance", 400.0f ) );
m_Mutable.HDR.uMinContentLightLevel = nits_to_u16_dark( otHDRInfo->get_or( "min_content_light_level", 0.1f ) );
m_Mutable.HDR.bContentDrivenHDR = otHDRInfo->get_or( "content_driven", false );

if ( sol::optional<float> ofMaxCLL = (*otHDRInfo)["max_content_light_level"] )
{
m_Mutable.HDR.uMaxContentLightLevel = nits_to_u16( *ofMaxCLL );
bHasKnownMaxCLL = true;
}
if ( sol::optional<float> ofMaxFALL = (*otHDRInfo)["max_frame_average_luminance"] )
{
m_Mutable.HDR.uMaxFrameAverageLuminance = nits_to_u16( *ofMaxFALL );
bHasKnownMaxFALL = true;
}
if ( sol::optional<float> ofMinCLL = (*otHDRInfo)["min_content_light_level"] )
{
m_Mutable.HDR.uMinContentLightLevel = nits_to_u16_dark( *ofMinCLL );
bHasKnownMinCLL = true;
}

bHasKnownHDRInfo = true;
}
Expand Down Expand Up @@ -2460,7 +2477,10 @@ namespace gamescope
/////////////////////
// Parse HDR stuff.
/////////////////////
if ( !bHasKnownHDRInfo )
if ( !bHasKnownHDRInfo
|| !bHasKnownMaxCLL
|| !bHasKnownMaxFALL
|| !bHasKnownMinCLL )
{
const di_cta_hdr_static_metadata_block *pHDRStaticMetadata = nullptr;
const di_cta_colorimetry_block *pColorimetry = nullptr;
Expand Down Expand Up @@ -2495,22 +2515,28 @@ namespace gamescope
if ( pColorimetry && pColorimetry->bt2020_rgb &&
pHDRStaticMetadata && pHDRStaticMetadata->eotfs && pHDRStaticMetadata->eotfs->pq )
{
m_Mutable.HDR.bExposeHDRSupport = true;
m_Mutable.HDR.eOutputEncodingEOTF = EOTF_PQ;
m_Mutable.HDR.uMaxContentLightLevel =
pHDRStaticMetadata->desired_content_max_luminance
? nits_to_u16( pHDRStaticMetadata->desired_content_max_luminance )
: nits_to_u16( 1499.0f );
m_Mutable.HDR.uMaxFrameAverageLuminance =
pHDRStaticMetadata->desired_content_max_frame_avg_luminance
? nits_to_u16( pHDRStaticMetadata->desired_content_max_frame_avg_luminance )
: nits_to_u16( std::min( 799.f, nits_from_u16( m_Mutable.HDR.uMaxContentLightLevel ) ) );
m_Mutable.HDR.uMinContentLightLevel =
pHDRStaticMetadata->desired_content_min_luminance
? nits_to_u16_dark( pHDRStaticMetadata->desired_content_min_luminance )
: nits_to_u16_dark( 0.0f );
if ( !bHasKnownHDRInfo )
{
m_Mutable.HDR.bExposeHDRSupport = true;
m_Mutable.HDR.eOutputEncodingEOTF = EOTF_PQ;
}
if ( !bHasKnownMaxCLL )
m_Mutable.HDR.uMaxContentLightLevel =
pHDRStaticMetadata->desired_content_max_luminance
? nits_to_u16( pHDRStaticMetadata->desired_content_max_luminance )
: nits_to_u16( 1499.0f );
if ( !bHasKnownMaxFALL )
m_Mutable.HDR.uMaxFrameAverageLuminance =
pHDRStaticMetadata->desired_content_max_frame_avg_luminance
? nits_to_u16( pHDRStaticMetadata->desired_content_max_frame_avg_luminance )
: nits_to_u16( std::min( 799.f, nits_from_u16( m_Mutable.HDR.uMaxContentLightLevel ) ) );
if ( !bHasKnownMinCLL )
m_Mutable.HDR.uMinContentLightLevel =
pHDRStaticMetadata->desired_content_min_luminance
? nits_to_u16_dark( pHDRStaticMetadata->desired_content_min_luminance )
: nits_to_u16_dark( 0.0f );
}
else
else if ( !bHasKnownHDRInfo )
{
m_Mutable.HDR.bExposeHDRSupport = false;
}
Expand Down
3 changes: 3 additions & 0 deletions src/backend.h
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,9 @@ namespace gamescope
// For displays doing "traditional HDR" such as Steam Deck OLED, this is Gamma 2.2.
EOTF eOutputEncodingEOTF = EOTF_Gamma22;

// Only drive a panel in HDR while an HDR app is running.
bool bContentDrivenHDR = false;

uint16_t uMaxContentLightLevel = 500; // Nits
uint16_t uMaxFrameAverageLuminance = 500; // Nits
uint16_t uMinContentLightLevel = 0; // Nits / 10000
Expand Down
37 changes: 35 additions & 2 deletions src/steamcompmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -455,6 +455,7 @@ bool g_bVRRInUse_CachedValue = false;
bool g_bSupportsHDR_CachedValue = false;
bool g_bForceHDR10OutputDebug = false;
gamescope::ConVar<bool> cv_hdr_enabled{ "hdr_enabled", false, "Whether or not HDR is enabled if it is available." };
gamescope::ConVar<bool> cv_hdr_content_driven{ "hdr_content_driven", false, "Only drive a panel in HDR while an HDR app is running." };
bool g_bHDRItmEnable = false;
int g_nCurrentRefreshRate_CachedValue = 0;

Expand Down Expand Up @@ -884,6 +885,7 @@ global_focus_t *GetCurrentFocus()
uint32_t currentOutputWidth, currentOutputHeight;
int currentOutputRefresh;
bool currentHDROutput = false;
bool currentHDRCapable = false;
bool currentHDRForce = false;

std::vector< uint32_t > vecFocuscontrolAppIDs;
Expand Down Expand Up @@ -8541,7 +8543,36 @@ steamcompmgr_main(int argc, char **argv)

g_uCompositeDebug = cv_composite_debug;

g_bOutputHDREnabled = (g_bSupportsHDR_CachedValue || g_bForceHDR10OutputDebug) && cv_hdr_enabled;
// Capability is advertised to clients regardless of the live "active"
// state below, so games can request HDR while the panel is idling in SDR.
const bool bOutputHDRCapable = (g_bSupportsHDR_CachedValue || g_bForceHDR10OutputDebug) && cv_hdr_enabled;

{
gamescope::IBackendConnector *pConn = GetBackend()->GetCurrentConnector();
const bool bDynamic = bOutputHDRCapable &&
( cv_hdr_content_driven ||
( pConn && pConn->GetHDRInfo().bContentDrivenHDR ) );

bool bActive = bOutputHDRCapable;
if ( bDynamic )
{
// Track any live window, not just the focused one, so switching
// to the Steam UI over a running HDR game keeps the panel in HDR.
bActive = false;
for ( steamcompmgr_win_t *pWin : GetGlobalPossibleFocusWindows() )
{
commit_t *pCommit = get_window_last_done_commit_peek( pWin );
if ( pCommit && ColorspaceIsHDR( pCommit->colorspace() ) )
{
bActive = true;
break;
}
}
}
if ( bActive != g_bOutputHDREnabled )
xwm_log.infof( "HDR output %s%s", bActive ? "enabled" : "disabled", bDynamic ? " (hdr_content_driven)" : "" );
g_bOutputHDREnabled = bActive;
}

// Pick our width/height for this potential frame, regardless of how it might change later
// At some point we might even add proper locking so we get real updates atomically instead
Expand All @@ -8550,6 +8581,7 @@ steamcompmgr_main(int argc, char **argv)
currentOutputHeight != g_nOutputHeight ||
currentOutputRefresh != g_nOutputRefresh ||
currentHDROutput != g_bOutputHDREnabled ||
currentHDRCapable != bOutputHDRCapable ||
currentHDRForce != g_bForceHDRSupportDebug )
{
if ( g_nXWaylandCount > 1 )
Expand Down Expand Up @@ -8579,7 +8611,7 @@ steamcompmgr_main(int argc, char **argv)
gamescope_xwayland_server_t *server = NULL;
for (size_t i = 0; (server = wlserver_get_xwayland_server(i)); i++)
{
uint32_t hdr_value = ( g_bOutputHDREnabled || g_bForceHDRSupportDebug ) ? 1 : 0;
uint32_t hdr_value = ( bOutputHDRCapable || g_bForceHDRSupportDebug ) ? 1 : 0;
XChangeProperty(server->ctx->dpy, server->ctx->root, server->ctx->atoms.gamescopeHDROutputFeedback, XA_CARDINAL, 32, PropModeReplace,
(unsigned char *)&hdr_value, 1 );

Expand All @@ -8600,6 +8632,7 @@ steamcompmgr_main(int argc, char **argv)
currentOutputHeight = g_nOutputHeight;
currentOutputRefresh = g_nOutputRefresh;
currentHDROutput = g_bOutputHDREnabled;
currentHDRCapable = bOutputHDRCapable;
currentHDRForce = g_bForceHDRSupportDebug;

#if HAVE_PIPEWIRE
Expand Down
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