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tf_player_shared.cpp
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14734 lines (12557 loc) · 439 KB
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_gamerules.h"
#include "tf_player_shared.h"
#include "takedamageinfo.h"
#include "tf_weaponbase.h"
#include "effect_dispatch_data.h"
#include "tf_item.h"
#include "entity_capture_flag.h"
#include "tf_weapon_medigun.h"
#include "tf_weapon_pipebomblauncher.h"
#include "tf_weapon_invis.h"
#include "tf_weapon_sniperrifle.h"
#include "tf_weapon_shovel.h"
#include "tf_weapon_sword.h"
#include "tf_weapon_shotgun.h"
#include "in_buttons.h"
#include "tf_weapon_lunchbox.h"
#include "tf_weapon_flaregun.h"
#include "tf_weapon_wrench.h"
#include "econ_wearable.h"
#include "econ_item_system.h"
#include "tf_weapon_knife.h"
#include "tf_weapon_syringegun.h"
#include "tf_weapon_flamethrower.h"
#include "econ_entity_creation.h"
#include "tf_mapinfo.h"
#include "tf_dropped_weapon.h"
#include "tf_weapon_passtime_gun.h"
#include "tf_weapon_rocketpack.h"
#include <functional>
// Client specific.
#ifdef CLIENT_DLL
#include "c_baseviewmodel.h"
#include "c_tf_player.h"
#include "c_te_effect_dispatch.h"
#include "c_tf_fx.h"
#include "soundenvelope.h"
#include "c_tf_playerclass.h"
#include "iviewrender.h"
#include "prediction.h"
#include "achievementmgr.h"
#include "baseachievement.h"
#include "achievements_tf.h"
#include "c_tf_weapon_builder.h"
#include "dt_utlvector_recv.h"
#include "recvproxy.h"
#include "c_tf_weapon_builder.h"
#include "c_func_capture_zone.h"
#include "tf_hud_target_id.h"
#include "tempent.h"
#include "cam_thirdperson.h"
#include "vgui/IInput.h"
#define CTFPlayerClass C_TFPlayerClass
#define CCaptureZone C_CaptureZone
#define CRecipientFilter C_RecipientFilter
#include "c_tf_objective_resource.h"
#include "tf_weapon_buff_item.h"
#include "c_tf_passtime_logic.h"
// Server specific.
#else
#include "tf_player.h"
#include "te_effect_dispatch.h"
#include "tf_fx.h"
#include "util.h"
#include "tf_team.h"
#include "tf_gamestats.h"
#include "tf_playerclass.h"
#include "SpriteTrail.h"
#include "tf_weapon_builder.h"
#include "nav_mesh/tf_nav_area.h"
#include "nav_pathfind.h"
#include "tf_obj_dispenser.h"
#include "dt_utlvector_send.h"
#include "tf_item_wearable.h"
#include "NextBotManager.h"
#include "tf_weapon_builder.h"
#include "func_capture_zone.h"
#include "hl2orange.spa.h"
#include "bot/tf_bot.h"
#include "tf_objective_resource.h"
#include "halloween/tf_weapon_spellbook.h"
#include "tf_weapon_buff_item.h"
#include "tf_passtime_logic.h"
#include "tf_weapon_passtime_gun.h"
#include "entity_healthkit.h"
#include "halloween/merasmus/merasmus.h"
#include "tf_weapon_grapplinghook.h"
#include "tf_wearable_levelable_item.h"
#include "tf_weapon_rocketpack.h"
#include "tf_obj_sentrygun.h"
#include "func_respawnroom.h"
#endif
#include "tf_wearable_weapons.h"
#include "tf_weapon_bonesaw.h"
static ConVar tf_demoman_charge_frametime_scaling( "tf_demoman_charge_frametime_scaling", "1", FCVAR_REPLICATED | FCVAR_CHEAT, "When enabled, scale yaw limiting based on client performance (frametime)." );
static const float YAW_CAP_SCALE_MIN = 0.2f;
static const float YAW_CAP_SCALE_MAX = 2.f;
ConVar tf_halloween_kart_boost_recharge( "tf_halloween_kart_boost_recharge", "5.0f", FCVAR_REPLICATED | FCVAR_CHEAT );
ConVar tf_halloween_kart_boost_duration( "tf_halloween_kart_boost_duration", "1.5f", FCVAR_REPLICATED | FCVAR_CHEAT );
ConVar tf_scout_air_dash_count( "tf_scout_air_dash_count", "1", FCVAR_REPLICATED | FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY );
ConVar tf_spy_invis_time( "tf_spy_invis_time", "1.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Transition time in and out of spy invisibility", true, 0.1, true, 5.0 );
ConVar tf_spy_invis_unstealth_time( "tf_spy_invis_unstealth_time", "2.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Transition time in and out of spy invisibility", true, 0.1, true, 5.0 );
ConVar tf_spy_max_cloaked_speed( "tf_spy_max_cloaked_speed", "999", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED ); // no cap
ConVar tf_whip_speed_increase( "tf_whip_speed_increase", "105", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED );
ConVar tf_max_health_boost( "tf_max_health_boost", "1.5", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Max health factor that players can be boosted to by healers.", true, 1.0, false, 0 );
ConVar tf_invuln_time( "tf_invuln_time", "1.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Time it takes for invulnerability to wear off." );
extern ConVar tf_player_movement_restart_freeze;
extern ConVar mp_tournament_readymode_countdown;
extern ConVar tf_max_charge_speed;
ConVar tf_always_loser( "tf_always_loser", "0", FCVAR_CHEAT | FCVAR_REPLICATED, "Force loserstate to true." );
ConVar tf_mvm_bot_flag_carrier_movement_penalty( "tf_mvm_bot_flag_carrier_movement_penalty", "0.5", FCVAR_REPLICATED | FCVAR_CHEAT );
//ConVar tf_scout_dodge_move_penalty_duration( "tf_scout_dodge_move_penalty_duration", "3.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED );
//ConVar tf_scout_dodge_move_penalty( "tf_scout_dodge_move_penalty", "0.5", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED );
#ifdef GAME_DLL
ConVar tf_boost_drain_time( "tf_boost_drain_time", "15.0", FCVAR_DEVELOPMENTONLY, "Time is takes for a full health boost to drain away from a player.", true, 0.1, false, 0 );
#ifdef _DEBUG
CON_COMMAND_F( tf_add_bombhead, "Add Merasmus Bomb Head Condition", 0 )
{
CUtlVector< CTFPlayer * > playerVector;
CollectPlayers( &playerVector, TF_TEAM_RED, true );
FOR_EACH_VEC ( playerVector, i )
{
float flBuffDuration = 7.0f;
playerVector[i]->m_Shared.StunPlayer( flBuffDuration, 0.f, TF_STUN_LOSER_STATE );
playerVector[i]->m_Shared.AddCond( TF_COND_HALLOWEEN_BOMB_HEAD, flBuffDuration );
playerVector[i]->m_Shared.AddCond( TF_COND_SPEED_BOOST, flBuffDuration );
//playerVector[i]->m_Shared.AddCond( TF_COND_HALLOWEEN_BOMB_HEAD, 7 );
}
}
ConVar tf_debug_bullets( "tf_debug_bullets", "0", FCVAR_DEVELOPMENTONLY, "Visualize bullet traces." );
#endif // _DEBUG
ConVar tf_damage_events_track_for( "tf_damage_events_track_for", "30", FCVAR_DEVELOPMENTONLY );
extern ConVar tf_halloween_giant_health_scale;
ConVar tf_allow_sliding_taunt( "tf_allow_sliding_taunt", "0", FCVAR_NONE, "1 - Allow player to slide for a bit after taunting" );
#endif // GAME_DLL
ConVar tf_useparticletracers( "tf_useparticletracers", "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Use particle tracers instead of old style ones." );
ConVar tf_spy_cloak_consume_rate( "tf_spy_cloak_consume_rate", "10.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "cloak to use per second while cloaked, from 100 max )" ); // 10 seconds of invis
ConVar tf_spy_cloak_regen_rate( "tf_spy_cloak_regen_rate", "3.3", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "cloak to regen per second, up to 100 max" ); // 30 seconds to full charge
ConVar tf_spy_cloak_no_attack_time( "tf_spy_cloak_no_attack_time", "2.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "time after uncloaking that the spy is prohibited from attacking" );
ConVar tf_tournament_hide_domination_icons( "tf_tournament_hide_domination_icons", "0", FCVAR_REPLICATED, "Tournament mode server convar that forces clients to not display the domination icons above players dominating them." );
ConVar tf_damage_disablespread( "tf_damage_disablespread", "1", FCVAR_REPLICATED | FCVAR_NOTIFY, "Toggles the random damage spread applied to all player damage." );
ConVar tf_scout_energydrink_regen_rate( "tf_scout_energydrink_regen_rate", "3.3", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "energy drink regen per second, up to 100 max" );
ConVar tf_scout_energydrink_consume_rate( "tf_scout_energydrink_consume_rate", "12.5", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "energy drink to use per second while boosted, from 100 max" );
ConVar tf_scout_energydrink_activation( "tf_scout_energydrink_activation", "0.0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "how long it takes for the energy buff to become active" );
ConVar tf_demoman_charge_regen_rate( "tf_demoman_charge_regen_rate", "8.3", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "" );
ConVar tf_demoman_charge_drain_time( "tf_demoman_charge_drain_time", "1.5", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "" );
// STAGING_SPY
ConVar tf_feign_death_duration( "tf_feign_death_duration", "3.0", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Time that feign death buffs last." );
ConVar tf_feign_death_speed_duration( "tf_feign_death_speed_duration", "3.0", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Time that feign death speed boost last." );
ConVar tf_allow_taunt_switch( "tf_allow_taunt_switch", "0", FCVAR_REPLICATED, "0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt." );
ConVar tf_allow_all_team_partner_taunt( "tf_allow_all_team_partner_taunt", "1", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
// AFTERBURN
const float tf_afterburn_max_duration = 10.f;
const float tf_afterburn_duration_ratio_second_degree = 0.4f;
const float tf_afterburn_duration_ratio_third_degree = 0.8f;
const float tf_afterburn_mult_second_degree = 1.f;
const float tf_afterburn_mult_third_degree = 1.f;
#ifdef DEBUG
ConVar tf_afterburn_debug( "tf_afterburn_debug", "0", FCVAR_REPLICATED | FCVAR_CHEAT );
#endif // DEBUG
#ifdef CLIENT_DLL
ConVar tf_colorblindassist( "tf_colorblindassist", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Setting this to 1 turns on colorblind mode." );
extern ConVar cam_idealdist;
extern ConVar cam_idealdistright;
#endif // CLIENT_DLL
extern ConVar tf_flamethrower_flametime;
extern ConVar weapon_medigun_chargerelease_rate;
#if defined( _DEBUG ) || defined( STAGING_ONLY )
extern ConVar mp_developer;
#endif // _DEBUG || STAGING_ONLY
//ConVar tf_spy_stealth_blink_time( "tf_spy_stealth_blink_time", "0.3", FCVAR_DEVELOPMENTONLY, "time after being hit the spy blinks into view" );
//ConVar tf_spy_stealth_blink_scale( "tf_spy_stealth_blink_scale", "0.85", FCVAR_DEVELOPMENTONLY, "percentage visible scalar after being hit the spy blinks into view" );
#define TF_SPY_STEALTH_BLINKTIME 0.3f
#define TF_SPY_STEALTH_BLINKSCALE 0.85f
#define TF_BUILDING_PICKUP_RANGE 150
#define TF_BUILDING_RESCUE_MIN_RANGE_SQ 62500 //250 * 250
#define TF_BUILDING_RESCUE_MAX_RANGE 5500
#define TF_PLAYER_CONDITION_CONTEXT "TFPlayerConditionContext"
#define TF_SCREEN_OVERLAY_MATERIAL_BURNING "effects/imcookin"
#define TF_SCREEN_OVERLAY_MATERIAL_INVULN_RED "effects/invuln_overlay_red"
#define TF_SCREEN_OVERLAY_MATERIAL_INVULN_BLUE "effects/invuln_overlay_blue"
#define TF_SCREEN_OVERLAY_MATERIAL_MILK "effects/milk_screen"
#define TF_SCREEN_OVERLAY_MATERIAL_URINE "effects/jarate_overlay"
#define TF_SCREEN_OVERLAY_MATERIAL_BLEED "effects/bleed_overlay"
#define TF_SCREEN_OVERLAY_MATERIAL_STEALTH "effects/stealth_overlay"
#define TF_SCREEN_OVERLAY_MATERIAL_SWIMMING_CURSE "effects/jarate_overlay"
#define TF_SCREEN_OVERLAY_MATERIAL_GAS "effects/gas_overlay"
#define TF_SCREEN_OVERLAY_MATERIAL_PHASE "effects/dodge_overlay"
#define MAX_DAMAGE_EVENTS 128
const char *g_pszBDayGibs[22] =
{
"models/effects/bday_gib01.mdl",
"models/effects/bday_gib02.mdl",
"models/effects/bday_gib03.mdl",
"models/effects/bday_gib04.mdl",
"models/player/gibs/gibs_balloon.mdl",
"models/player/gibs/gibs_burger.mdl",
"models/player/gibs/gibs_boot.mdl",
"models/player/gibs/gibs_bolt.mdl",
"models/player/gibs/gibs_can.mdl",
"models/player/gibs/gibs_clock.mdl",
"models/player/gibs/gibs_fish.mdl",
"models/player/gibs/gibs_gear1.mdl",
"models/player/gibs/gibs_gear2.mdl",
"models/player/gibs/gibs_gear3.mdl",
"models/player/gibs/gibs_gear4.mdl",
"models/player/gibs/gibs_gear5.mdl",
"models/player/gibs/gibs_hubcap.mdl",
"models/player/gibs/gibs_licenseplate.mdl",
"models/player/gibs/gibs_spring1.mdl",
"models/player/gibs/gibs_spring2.mdl",
"models/player/gibs/gibs_teeth.mdl",
"models/player/gibs/gibs_tire.mdl"
};
ETFCond g_SoldierBuffAttributeIDToConditionMap[kSoldierBuffCount + 1] =
{
TF_COND_LAST, // dummy entry to deal with attribute value of "1" being the lowest value we store in the attribute itself
TF_COND_OFFENSEBUFF,
TF_COND_DEFENSEBUFF,
TF_COND_REGENONDAMAGEBUFF,
TF_COND_NOHEALINGDAMAGEBUFF,
TF_COND_CRITBOOSTED_RAGE_BUFF,
TF_COND_SNIPERCHARGE_RAGE_BUFF
};
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void RecvProxy_BuildablesListChanged( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
RecvProxy_Int32ToInt32( pData, pStruct, pOut );
C_TFPlayer* pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer || pLocalPlayer->entindex() != pData->m_ObjectID )
return;
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
int object = pData->m_Value.m_Int;
IGameEvent *event = gameeventmanager->CreateEvent( "update_status_item" );
if ( event )
{
event->SetInt( "index", index );
event->SetInt( "object", object );
gameeventmanager->FireEventClientSide( event );
}
}
#endif
//=============================================================================
//
// Tables.
//
// Client specific.
#ifdef CLIENT_DLL
BEGIN_RECV_TABLE_NOBASE( localplayerscoring_t, DT_TFPlayerScoringDataExclusive )
RecvPropInt( RECVINFO( m_iCaptures ) ),
RecvPropInt( RECVINFO( m_iDefenses ) ),
RecvPropInt( RECVINFO( m_iKills ) ),
RecvPropInt( RECVINFO( m_iDeaths ) ),
RecvPropInt( RECVINFO( m_iSuicides ) ),
RecvPropInt( RECVINFO( m_iDominations ) ),
RecvPropInt( RECVINFO( m_iRevenge ) ),
RecvPropInt( RECVINFO( m_iBuildingsBuilt ) ),
RecvPropInt( RECVINFO( m_iBuildingsDestroyed ) ),
RecvPropInt( RECVINFO( m_iHeadshots ) ),
RecvPropInt( RECVINFO( m_iBackstabs ) ),
RecvPropInt( RECVINFO( m_iHealPoints ) ),
RecvPropInt( RECVINFO( m_iInvulns ) ),
RecvPropInt( RECVINFO( m_iTeleports ) ),
RecvPropInt( RECVINFO( m_iResupplyPoints ) ),
RecvPropInt( RECVINFO( m_iKillAssists ) ),
RecvPropInt( RECVINFO( m_iPoints ) ),
RecvPropInt( RECVINFO( m_iBonusPoints ) ),
RecvPropInt( RECVINFO( m_iDamageDone ) ),
RecvPropInt( RECVINFO( m_iCrits ) ),
END_RECV_TABLE()
EXTERN_RECV_TABLE(DT_TFPlayerConditionListExclusive);
BEGIN_RECV_TABLE_NOBASE( CTFPlayerShared, DT_TFPlayerSharedLocal )
RecvPropInt( RECVINFO( m_nDesiredDisguiseTeam ) ),
RecvPropInt( RECVINFO( m_nDesiredDisguiseClass ) ),
RecvPropTime( RECVINFO( m_flStealthNoAttackExpire ) ),
RecvPropTime( RECVINFO( m_flStealthNextChangeTime ) ),
RecvPropBool( RECVINFO( m_bLastDisguisedAsOwnTeam ) ),
RecvPropFloat( RECVINFO( m_flRageMeter ) ),
RecvPropBool( RECVINFO( m_bRageDraining ) ),
RecvPropTime( RECVINFO( m_flNextRageEarnTime ) ),
RecvPropBool( RECVINFO( m_bInUpgradeZone ) ),
RecvPropArray3( RECVINFO_ARRAY( m_flItemChargeMeter ), RecvPropFloat( RECVINFO( m_flItemChargeMeter[0] ) ) ),
RecvPropArray3( RECVINFO_ARRAY( m_bPlayerDominated ), RecvPropBool( RECVINFO( m_bPlayerDominated[0] ) ) ),
RecvPropArray3( RECVINFO_ARRAY( m_bPlayerDominatingMe ), RecvPropBool( RECVINFO( m_bPlayerDominatingMe[0] ) ) ),
RecvPropDataTable( RECVINFO_DT(m_ScoreData),0, &REFERENCE_RECV_TABLE(DT_TFPlayerScoringDataExclusive) ),
RecvPropDataTable( RECVINFO_DT(m_RoundScoreData),0, &REFERENCE_RECV_TABLE(DT_TFPlayerScoringDataExclusive) ),
END_RECV_TABLE()
BEGIN_RECV_TABLE_NOBASE( condition_source_t, DT_TFPlayerConditionSource )
//RecvPropInt( RECVINFO( m_nPreventedDamageFromCondition ) ),
//RecvPropFloat( RECVINFO( m_flExpireTime ) ),
RecvPropEHandle( RECVINFO( m_pProvider ) ),
//RecvPropBool( RECVINFO( m_bPrevActive ) ),
END_RECV_TABLE()
BEGIN_RECV_TABLE_NOBASE( CTFPlayerShared, DT_TFPlayerShared )
RecvPropInt( RECVINFO( m_nPlayerCond ) ),
RecvPropInt( RECVINFO( m_bJumping) ),
RecvPropInt( RECVINFO( m_nNumHealers ) ),
RecvPropInt( RECVINFO( m_iCritMult ) ),
RecvPropInt( RECVINFO( m_iAirDash ) ),
RecvPropInt( RECVINFO( m_nAirDucked ) ),
RecvPropFloat( RECVINFO( m_flDuckTimer ) ),
RecvPropInt( RECVINFO( m_nPlayerState ) ),
RecvPropInt( RECVINFO( m_iDesiredPlayerClass ) ),
RecvPropFloat( RECVINFO( m_flMovementStunTime ) ),
RecvPropInt( RECVINFO( m_iMovementStunAmount ) ),
RecvPropInt( RECVINFO( m_iMovementStunParity ) ),
RecvPropEHandle( RECVINFO( m_hStunner ) ),
RecvPropInt( RECVINFO( m_iStunFlags ) ),
RecvPropInt( RECVINFO( m_nArenaNumChanges ) ),
RecvPropBool( RECVINFO( m_bArenaFirstBloodBoost ) ),
RecvPropInt( RECVINFO( m_iWeaponKnockbackID ) ),
RecvPropBool( RECVINFO( m_bLoadoutUnavailable ) ),
RecvPropInt( RECVINFO( m_iItemFindBonus ) ),
RecvPropBool( RECVINFO( m_bShieldEquipped ) ),
RecvPropBool( RECVINFO( m_bParachuteEquipped ) ),
RecvPropInt( RECVINFO( m_iNextMeleeCrit ) ),
RecvPropInt( RECVINFO( m_iDecapitations ) ),
RecvPropInt( RECVINFO( m_iRevengeCrits ) ),
RecvPropInt( RECVINFO( m_iDisguiseBody ) ),
RecvPropEHandle( RECVINFO( m_hCarriedObject ) ),
RecvPropBool( RECVINFO( m_bCarryingObject ) ),
RecvPropFloat( RECVINFO( m_flNextNoiseMakerTime ) ),
RecvPropInt( RECVINFO( m_iSpawnRoomTouchCount ) ),
RecvPropInt( RECVINFO( m_iKillCountSinceLastDeploy ) ),
RecvPropFloat( RECVINFO( m_flFirstPrimaryAttack ) ),
//Scout
RecvPropFloat( RECVINFO( m_flEnergyDrinkMeter) ),
RecvPropFloat( RECVINFO( m_flHypeMeter) ),
// Demoman
RecvPropFloat( RECVINFO( m_flChargeMeter) ),
// Spy.
RecvPropTime( RECVINFO( m_flInvisChangeCompleteTime ) ),
RecvPropInt( RECVINFO( m_nDisguiseTeam ) ),
RecvPropInt( RECVINFO( m_nDisguiseClass ) ),
RecvPropInt( RECVINFO( m_nDisguiseSkinOverride ) ),
RecvPropInt( RECVINFO( m_nMaskClass ) ),
RecvPropEHandle( RECVINFO ( m_hDisguiseTarget ) ),
RecvPropInt( RECVINFO( m_iDisguiseHealth ) ),
RecvPropBool( RECVINFO( m_bFeignDeathReady ) ),
RecvPropEHandle( RECVINFO( m_hDisguiseWeapon ) ),
RecvPropInt( RECVINFO( m_nTeamTeleporterUsed ) ),
RecvPropFloat( RECVINFO( m_flCloakMeter ) ),
RecvPropFloat( RECVINFO( m_flSpyTranqBuffDuration ) ),
// Local Data.
RecvPropDataTable( "tfsharedlocaldata", 0, 0, &REFERENCE_RECV_TABLE(DT_TFPlayerSharedLocal) ),
RecvPropDataTable( RECVINFO_DT(m_ConditionList),0, &REFERENCE_RECV_TABLE(DT_TFPlayerConditionListExclusive) ),
RecvPropInt( RECVINFO( m_iTauntIndex ) ),
RecvPropInt( RECVINFO( m_iTauntConcept ) ),
RecvPropInt( RECVINFO( m_nPlayerCondEx ) ),
RecvPropInt( RECVINFO( m_iStunIndex ) ),
RecvPropInt( RECVINFO( m_nHalloweenBombHeadStage ) ),
RecvPropInt( RECVINFO( m_nPlayerCondEx2 ) ),
RecvPropInt( RECVINFO( m_nPlayerCondEx3 ) ),
RecvPropArray3( RECVINFO_ARRAY( m_nStreaks ), RecvPropInt( RECVINFO( m_nStreaks[0] ) ) ),
RecvPropInt( RECVINFO( m_unTauntSourceItemID_Low ) ),
RecvPropInt( RECVINFO( m_unTauntSourceItemID_High ) ),
RecvPropFloat( RECVINFO( m_flRuneCharge ) ),
RecvPropBool( RECVINFO( m_bHasPasstimeBall ) ),
RecvPropBool( RECVINFO( m_bIsTargetedForPasstimePass ) ),
RecvPropEHandle( RECVINFO( m_hPasstimePassTarget ) ),
RecvPropFloat( RECVINFO( m_askForBallTime ) ),
RecvPropBool( RECVINFO( m_bKingRuneBuffActive ) ),
RecvPropUtlVectorDataTable( m_ConditionData, TF_COND_LAST, DT_TFPlayerConditionSource ),
RecvPropInt( RECVINFO( m_nPlayerCondEx4 ) ),
RecvPropFloat( RECVINFO( m_flHolsterAnimTime ) ),
RecvPropEHandle( RECVINFO( m_hSwitchTo ) ),
END_RECV_TABLE()
BEGIN_PREDICTION_DATA_NO_BASE( CTFPlayerShared )
DEFINE_PRED_FIELD( m_nPlayerState, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nPlayerCond, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flCloakMeter, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flRageMeter, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_bRageDraining, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flNextRageEarnTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flEnergyDrinkMeter, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flHypeMeter, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flChargeMeter, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_bJumping, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_iAirDash, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nAirDucked, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flDuckTimer, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flInvisChangeCompleteTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flLastStealthExposeTime, FIELD_FLOAT, 0 ),
DEFINE_PRED_FIELD( m_flStealthNextChangeTime, FIELD_INTEGER, 0 ),
DEFINE_PRED_FIELD( m_nDisguiseTeam, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nDisguiseClass, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nDisguiseSkinOverride, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nMaskClass, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nDesiredDisguiseTeam, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nDesiredDisguiseClass, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_bLastDisguisedAsOwnTeam, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_bFeignDeathReady, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nPlayerCondEx, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nPlayerCondEx2, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nPlayerCondEx3, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_nPlayerCondEx4, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
// DEFINE_PRED_FIELD( m_hDisguiseWeapon, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ),
DEFINE_FIELD( m_flDisguiseCompleteTime, FIELD_FLOAT ),
DEFINE_PRED_FIELD( m_bHasPasstimeBall, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_bIsTargetedForPasstimePass, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), // does this belong here?
DEFINE_PRED_FIELD( m_askForBallTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_flHolsterAnimTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_ARRAY( m_flItemChargeMeter, FIELD_FLOAT, LAST_LOADOUT_SLOT_WITH_CHARGE_METER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_iStunIndex, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
DEFINE_PRED_FIELD( m_bScattergunJump, FIELD_BOOLEAN, 0 ),
END_PREDICTION_DATA()
// Server specific.
#else
BEGIN_SEND_TABLE_NOBASE( localplayerscoring_t, DT_TFPlayerScoringDataExclusive )
SendPropInt( SENDINFO( m_iCaptures ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iDefenses ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iKills ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iDeaths ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iSuicides ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iDominations ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iRevenge ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iBuildingsBuilt ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iBuildingsDestroyed ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iHeadshots ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iBackstabs ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iHealPoints ), 20, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iInvulns ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iTeleports ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iDamageDone ), 20, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iCrits ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iResupplyPoints ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iKillAssists ), 12, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iBonusPoints ), 10, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iPoints ), 10, SPROP_UNSIGNED ),
END_SEND_TABLE()
EXTERN_SEND_TABLE(DT_TFPlayerConditionListExclusive);
BEGIN_SEND_TABLE_NOBASE( CTFPlayerShared, DT_TFPlayerSharedLocal )
SendPropInt( SENDINFO( m_nDesiredDisguiseTeam ), 3, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nDesiredDisguiseClass ), 4, SPROP_UNSIGNED ),
SendPropBool( SENDINFO( m_bLastDisguisedAsOwnTeam ) ),
SendPropTime( SENDINFO( m_flStealthNoAttackExpire ) ),
SendPropTime( SENDINFO( m_flStealthNextChangeTime ) ),
SendPropFloat( SENDINFO( m_flRageMeter ), 0, SPROP_NOSCALE, 0.0, 100.0 ),
SendPropBool( SENDINFO( m_bRageDraining ) ),
SendPropTime( SENDINFO( m_flNextRageEarnTime ) ),
SendPropBool( SENDINFO( m_bInUpgradeZone ) ),
SendPropArray3( SENDINFO_ARRAY3( m_flItemChargeMeter ), SendPropFloat( SENDINFO_ARRAY( m_flItemChargeMeter ), -1, SPROP_NOSCALE ) ),
SendPropArray3( SENDINFO_ARRAY3( m_bPlayerDominated ), SendPropBool( SENDINFO_ARRAY( m_bPlayerDominated ) ) ),
SendPropArray3( SENDINFO_ARRAY3( m_bPlayerDominatingMe ), SendPropBool( SENDINFO_ARRAY( m_bPlayerDominatingMe ) ) ),
SendPropDataTable( SENDINFO_DT(m_ScoreData), &REFERENCE_SEND_TABLE(DT_TFPlayerScoringDataExclusive) ),
SendPropDataTable( SENDINFO_DT(m_RoundScoreData), &REFERENCE_SEND_TABLE(DT_TFPlayerScoringDataExclusive) ),
END_SEND_TABLE()
BEGIN_SEND_TABLE_NOBASE( condition_source_t, DT_TFPlayerConditionSource )
//SendPropInt( SENDINFO( m_nPreventedDamageFromCondition ) ),
//SendPropFloat( SENDINFO( m_flExpireTime ) ),
SendPropEHandle( SENDINFO( m_pProvider ) ),
//SendPropBool( SENDINFO( m_bPrevActive ) ),
END_SEND_TABLE()
BEGIN_SEND_TABLE_NOBASE( CTFPlayerShared, DT_TFPlayerShared )
SendPropInt( SENDINFO( m_nPlayerCond ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_bJumping ), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nNumHealers ), 5, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iCritMult ), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iAirDash ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nAirDucked ), 2, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flDuckTimer ) ),
SendPropInt( SENDINFO( m_nPlayerState ), Q_log2( TF_STATE_COUNT )+1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iDesiredPlayerClass ), Q_log2( TF_CLASS_COUNT_ALL )+1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flMovementStunTime ) ),
SendPropInt( SENDINFO( m_iMovementStunAmount ), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iMovementStunParity ), MOVEMENTSTUN_PARITY_BITS, SPROP_UNSIGNED ),
SendPropEHandle( SENDINFO( m_hStunner ) ),
SendPropInt( SENDINFO( m_iStunFlags ), 12, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nArenaNumChanges ), 5, SPROP_UNSIGNED ),
SendPropBool( SENDINFO( m_bArenaFirstBloodBoost ) ),
SendPropInt( SENDINFO( m_iWeaponKnockbackID ) ),
SendPropBool( SENDINFO( m_bLoadoutUnavailable ) ),
SendPropInt( SENDINFO( m_iItemFindBonus ) ),
SendPropBool( SENDINFO( m_bShieldEquipped ) ),
SendPropBool( SENDINFO( m_bParachuteEquipped ) ),
SendPropInt( SENDINFO( m_iNextMeleeCrit ) ),
SendPropInt( SENDINFO( m_iDecapitations ), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iRevengeCrits ), 7, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iDisguiseBody ) ),
SendPropEHandle( SENDINFO( m_hCarriedObject ) ),
SendPropBool( SENDINFO( m_bCarryingObject ) ),
SendPropFloat( SENDINFO( m_flNextNoiseMakerTime ) ),
SendPropInt( SENDINFO( m_iSpawnRoomTouchCount ) ),
SendPropInt( SENDINFO( m_iKillCountSinceLastDeploy ) ),
SendPropFloat( SENDINFO( m_flFirstPrimaryAttack ) ),
//Scout
SendPropFloat( SENDINFO( m_flEnergyDrinkMeter ), 0, SPROP_NOSCALE, 0.0, 100.0 ),
SendPropFloat( SENDINFO( m_flHypeMeter ), 0, SPROP_NOSCALE, 0.0, 100.0 ),
// Demoman
SendPropFloat( SENDINFO( m_flChargeMeter ), 8, SPROP_NOSCALE, 0.0, 100.0 ),
// Spy
SendPropTime( SENDINFO( m_flInvisChangeCompleteTime ) ),
SendPropInt( SENDINFO( m_nDisguiseTeam ), 3, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nDisguiseClass ), 4, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nDisguiseSkinOverride ), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nMaskClass ), 4, SPROP_UNSIGNED ),
SendPropEHandle( SENDINFO( m_hDisguiseTarget ) ),
SendPropInt( SENDINFO( m_iDisguiseHealth ), -1, SPROP_VARINT ),
SendPropBool( SENDINFO( m_bFeignDeathReady ) ),
SendPropEHandle( SENDINFO( m_hDisguiseWeapon ) ),
SendPropInt( SENDINFO( m_nTeamTeleporterUsed ), 3, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flCloakMeter ), 16, SPROP_NOSCALE, 0.0, 100.0 ),
SendPropFloat( SENDINFO( m_flSpyTranqBuffDuration ), 16, SPROP_NOSCALE, 0.0, 100.0 ),
// Local Data.
SendPropDataTable( "tfsharedlocaldata", 0, &REFERENCE_SEND_TABLE( DT_TFPlayerSharedLocal ), SendProxy_SendLocalDataTable ),
SendPropDataTable( SENDINFO_DT(m_ConditionList), &REFERENCE_SEND_TABLE(DT_TFPlayerConditionListExclusive) ),
SendPropInt( SENDINFO( m_iTauntIndex ), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iTauntConcept ), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nPlayerCondEx ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iStunIndex ), 8 ),
SendPropInt( SENDINFO( m_nHalloweenBombHeadStage ), 2, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nPlayerCondEx2 ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nPlayerCondEx3 ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropArray3( SENDINFO_ARRAY3( m_nStreaks ), SendPropInt( SENDINFO_ARRAY( m_nStreaks ) ) ),
SendPropInt( SENDINFO( m_unTauntSourceItemID_Low ), -1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_unTauntSourceItemID_High ), -1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flRuneCharge ), 8, 0, 0.f, 100.f ),
SendPropBool( SENDINFO( m_bHasPasstimeBall ) ),
SendPropBool( SENDINFO( m_bIsTargetedForPasstimePass ) ),
SendPropEHandle( SENDINFO( m_hPasstimePassTarget ) ),
SendPropFloat( SENDINFO( m_askForBallTime ) ),
SendPropBool( SENDINFO( m_bKingRuneBuffActive ) ),
SendPropUtlVectorDataTable( m_ConditionData, TF_COND_LAST, DT_TFPlayerConditionSource ),
SendPropInt( SENDINFO( m_nPlayerCondEx4 ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flHolsterAnimTime ) ),
SendPropEHandle( SENDINFO( m_hSwitchTo ) ),
END_SEND_TABLE()
#endif
extern void HandleRageGain( CTFPlayer *pPlayer, unsigned int iRequiredBuffFlags, float flDamage, float fInverseRageGainScale );
CTFWearableDemoShield* GetEquippedDemoShield( CTFPlayer * pPlayer )
{
// Loop through our wearables in search of a shield
for ( int i=0; i<pPlayer->GetNumWearables(); ++i )
{
CTFWearableDemoShield *pWearableShield = dynamic_cast<CTFWearableDemoShield*>( pPlayer->GetWearable( i ) );
if ( pWearableShield )
{
return pWearableShield;
}
}
return NULL;
}
CTFPlayer *GetRuneCarrier( RuneTypes_t type, int iTeam = TEAM_ANY )
{
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
if ( !pPlayer )
continue;
if ( iTeam != TEAM_ANY && pPlayer->GetTeamNumber() != iTeam )
continue;
if ( pPlayer->m_Shared.GetCarryingRuneType() == type )
{
return pPlayer;
}
}
return NULL;
}
// --------------------------------------------------------------------------------------------------- //
// Shared CTFPlayer implementation.
// --------------------------------------------------------------------------------------------------- //
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFPlayer::HasCampaignMedal( int iMedal )
{
return ( ( m_iCampaignMedals & iMedal ) != 0 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFPlayer::IsAllowedToTaunt( void )
{
if ( !IsAlive() )
return false;
// Check to see if we can taunt again!
if ( m_Shared.InCond( TF_COND_TAUNTING ) )
return false;
if ( m_Shared.InCond( TF_COND_HALLOWEEN_KART ) )
return false;
if ( m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
return false;
// Can't taunt while charging.
if ( m_Shared.InCond( TF_COND_SHIELD_CHARGE ) )
return false;
if ( m_Shared.InCond( TF_COND_COMPETITIVE_LOSER ) )
return false;
if ( IsLerpingFOV() )
return false;
// Check for things that prevent taunting
if ( ShouldStopTaunting() )
return false;
// Check to see if we are on the ground.
if ( GetGroundEntity() == NULL && !m_Shared.InCond( TF_COND_HALLOWEEN_KART ) )
return false;
CTFWeaponBase *pActiveWeapon = m_Shared.GetActiveTFWeapon();
if ( pActiveWeapon )
{
if ( !pActiveWeapon->OwnerCanTaunt() )
return false;
// ignore taunt key if one of these if active weapon
if ( pActiveWeapon->GetWeaponID() == TF_WEAPON_PDA_ENGINEER_BUILD
|| pActiveWeapon->GetWeaponID() == TF_WEAPON_PDA_ENGINEER_DESTROY )
return false;
}
// can't taunt while carrying an object
if ( m_Shared.IsCarryingObject() )
return false;
// Can't taunt if hooked into a player
if ( m_Shared.InCond( TF_COND_GRAPPLED_TO_PLAYER ) )
return false;
if ( IsPlayerClass( TF_CLASS_SCOUT ) )
{
if ( pActiveWeapon && pActiveWeapon->GetWeaponID() == TF_WEAPON_LUNCHBOX )
{
//Scouts can't drink while they're already phasing.
if ( m_Shared.InCond( TF_COND_ENERGY_BUFF ) || m_Shared.InCond( TF_COND_PHASE ) )
return false;
// Or if their energy drink meter isn't refilled
if ( m_Shared.GetScoutEnergyDrinkMeter() < 100 )
return false;
//They can't drink the default (phase) item while carrying a flag
pActiveWeapon = m_Shared.GetActiveTFWeapon();
if ( pActiveWeapon && pActiveWeapon->GetWeaponID() == TF_WEAPON_LUNCHBOX )
{
CTFLunchBox *pLunchbox = (CTFLunchBox*)pActiveWeapon;
if ( ( pLunchbox->GetLunchboxType() == LUNCHBOX_STANDARD ) || ( pLunchbox->GetLunchboxType() == LUNCHBOX_STANDARD_ROBO ) )
{
if ( !TFGameRules()->IsMannVsMachineMode() && HasItem() )
return false;
}
}
}
}
if ( IsPlayerClass( TF_CLASS_SPY ) )
{
if ( m_Shared.IsStealthed() || m_Shared.InCond( TF_COND_STEALTHED_BLINK ) ||
m_Shared.InCond( TF_COND_DISGUISED ) || m_Shared.InCond( TF_COND_DISGUISING ) )
{
return false;
}
}
return true;
}
// --------------------------------------------------------------------------------------------------- //
// CTFPlayerShared implementation.
// --------------------------------------------------------------------------------------------------- //
CTFPlayerShared::CTFPlayerShared()
{
// If you hit this assert, CONGRATULATIONS! You've added a condition that has gone
// beyond the amount of bits we network for conditions. Take a look at the pattern
// of m_nPlayerCond, m_nPlayerCondEx, m_nPlayerCondEx2, m_nPlayerCondEx3, and m_nPlayerCondEx4 to get more bits.
// This pattern is as such to preserve replays.
// Don't forget to add an m_nOldCond* and m_nForceCond*
COMPILE_TIME_ASSERT( TF_COND_LAST < (32 + 32 + 32 + 32 + 32) );
m_nPlayerState.Set( TF_STATE_WELCOME );
m_bJumping = false;
m_iAirDash = 0;
m_nAirDucked = 0;
m_flDuckTimer = 0.0f;
m_flStealthNoAttackExpire = 0.0f;
m_flStealthNextChangeTime = 0.0f;
m_iCritMult = 0;
m_flInvisibility = 0.0f;
m_flPrevInvisibility = 0.f;
m_flTmpDamageBonusAmount = 1.0f;
m_bScattergunJump = false;
m_bFeignDeathReady = false;
m_fCloakConsumeRate = tf_spy_cloak_consume_rate.GetFloat();
m_fCloakRegenRate = tf_spy_cloak_regen_rate.GetFloat();
m_fEnergyDrinkConsumeRate = tf_scout_energydrink_consume_rate.GetFloat();
m_fEnergyDrinkRegenRate = tf_scout_energydrink_regen_rate.GetFloat();
m_bMotionCloak = false;
m_hStunner = NULL;
m_iStunFlags = 0;
m_hAssist = NULL;
m_bLastDisguisedAsOwnTeam = false;
m_bRageDraining = false;
m_bInUpgradeZone = false;
m_bPhaseFXOn = false;
ResetRageBuffs();
m_iPhaseDamage = 0;
Q_memset(m_pPhaseTrail, 0, sizeof(m_pPhaseTrail));
m_iWeaponKnockbackID = -1;
m_bLoadoutUnavailable = false;
m_nMaskClass = 0;
m_iItemFindBonus = 0;
m_nTeamTeleporterUsed = TEAM_UNASSIGNED;
m_bShieldEquipped = false;
m_bPostShieldCharge = false;
m_iNextMeleeCrit = 0;
m_bParachuteEquipped = false;
m_iDecapitations = m_iOldDecapitations = 0;
m_iOldKillStreak = 0;
m_iOldKillStreakWepSlot = 0;
m_flNextNoiseMakerTime = 0;
m_iSpawnRoomTouchCount = 0;
m_iKillCountSinceLastDeploy = 0;
m_flFirstPrimaryAttack = 0.0f;
#ifdef GAME_DLL
m_flBestOverhealDecayMult = -1;
m_hPeeAttacker = NULL;
m_flHealedPerSecondTimer = -1000;
m_bPulseRadiusHeal = false;
m_flRadiusCurrencyCollectionTime = 0;
m_flRadiusSpyScanTime = 0;
m_flCloakStartTime = -1.0f;
ListenForGameEvent( "player_disconnect" );
#else
m_pWheelEffect = NULL;
m_angVehicleMoveAngles = QAngle( 0.f, 0.f, 0.f );
m_angVehicleMovePitchLast = 0.0f;
m_hKartParachuteEntity = NULL;
#endif
m_nForceConditions = 0;
m_nForceConditionsEx = 0;
m_nForceConditionsEx2 = 0;
m_nForceConditionsEx3 = 0;
m_nForceConditionsEx4 = 0;
m_flChargeEndTime = -1000;
m_flLastChargeTime = -1000;
m_flLastNoChargeTime = 0;
m_bChargeGlowing = false;
m_bChargeOffSounded = false;
m_bBiteEffectWasApplied = false;
m_flLastMovementStunChange = 0;
m_bStunNeedsFadeOut = false;
m_flChargeMeter = 100;
m_flEnergyDrinkMeter = 0;
m_flHypeMeter = 0;
m_bCarryingObject = false;
m_hCarriedObject = NULL;
m_iStunIndex = -1;
m_flLastNoMovementTime = -1.f;
m_flRuneCharge = 0.f;
// generic meters
for( int i=0; i < m_flItemChargeMeter.Count(); ++i )
{
SetItemChargeMeter( loadout_positions_t(i), 0.f );
}
m_iPasstimeThrowAnimState = PASSTIME_THROW_ANIM_NONE;
m_bHasPasstimeBall = false;
m_bIsTargetedForPasstimePass = false;
m_askForBallTime = 0.0f;
m_flHolsterAnimTime = 0.f;
m_hSwitchTo = NULL;
m_iCYOAPDAAnimState = CYOA_PDA_ANIM_NONE;
// make sure we have all conditions in the list
m_ConditionData.EnsureCount( TF_COND_LAST );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerShared::Init( CTFPlayer *pPlayer )
{
m_pOuter = pPlayer;
m_flNextBurningSound = 0;
m_bArenaFirstBloodBoost = false;
m_iStunAnimState = STUN_ANIM_NONE;
m_iPhaseDamage = 0;
m_iWeaponKnockbackID = -1;
m_hStunner = NULL;
m_iPasstimeThrowAnimState = PASSTIME_THROW_ANIM_NONE;
m_bHasPasstimeBall = false;
m_bIsTargetedForPasstimePass = false;
m_askForBallTime = 0.0f;
m_iCYOAPDAAnimState = CYOA_PDA_ANIM_NONE;
m_bMotionCloak = false;
m_bShieldEquipped = false;
m_bPostShieldCharge = false;
m_iNextMeleeCrit = 0;
m_bParachuteEquipped = false;
m_iDecapitations = m_iOldDecapitations = 0;
m_iOldKillStreak = 0;
m_iOldKillStreakWepSlot = 0;
SetJumping( false );
SetAssist( NULL );
m_flInvulnerabilityRemoveTime = -1;
SetNextMeleeCrit( MELEE_NOCRIT );
Spawn();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerShared::ResetRageBuffs( void )
{
for ( int i = 0; i < kBuffSlot_MAX; i++ )
{
m_RageBuffSlots[i].m_iBuffTypeActive = 0;
m_RageBuffSlots[i].m_iBuffPulseCount = 0;
m_RageBuffSlots[i].m_flNextBuffPulseTime = 0.0f;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFPlayerShared::Spawn( void )
{
#ifdef GAME_DLL
m_hPeeAttacker = NULL;
if ( m_bCarryingObject )
{
CBaseObject* pObj = GetCarriedObject();
if ( pObj )
{
pObj->DetonateObject();
}
}
m_bCarryingObject = false;
m_hCarriedObject = NULL;
m_flRadiusHealCheckTime = 0;
m_flKingRuneBuffCheckTime = 0.f;
m_bBiteEffectWasApplied = false;
m_iSpawnRoomTouchCount = 0;