diff --git a/src/game/server/gameinterface.cpp b/src/game/server/gameinterface.cpp index eb99cdf4c3c..128993cda00 100644 --- a/src/game/server/gameinterface.cpp +++ b/src/game/server/gameinterface.cpp @@ -2525,7 +2525,7 @@ void CServerGameEnts::CheckTransmit( CCheckTransmitInfo *pInfo, const unsigned s { // FIXME: Hey! Shouldn't this be using SetTransmit so as // to also force network down dependent entities? - while ( true ) + while ( pEdict ) { // mark entity for sending pInfo->m_pTransmitEdict->Set( iEdict );