From d3f5e9bdf21b18d506d7fb8038e6fbd1c4e0e8f0 Mon Sep 17 00:00:00 2001 From: RaphaelIT7 <64648134+RaphaelIT7@users.noreply.github.com> Date: Mon, 6 Apr 2026 14:29:04 +0200 Subject: [PATCH] Fix a crash when a networked entity is parented to a server-only entity --- src/game/server/gameinterface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/gameinterface.cpp b/src/game/server/gameinterface.cpp index eb99cdf4c3c..128993cda00 100644 --- a/src/game/server/gameinterface.cpp +++ b/src/game/server/gameinterface.cpp @@ -2525,7 +2525,7 @@ void CServerGameEnts::CheckTransmit( CCheckTransmitInfo *pInfo, const unsigned s { // FIXME: Hey! Shouldn't this be using SetTransmit so as // to also force network down dependent entities? - while ( true ) + while ( pEdict ) { // mark entity for sending pInfo->m_pTransmitEdict->Set( iEdict );