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## @param map_gen_settings.autoplace_controls Override default ore, trees and enemy bases frequency, size and richness. Leave empty for default values. Supports including modded ores
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## @param map_gen_settings.cliff_settings.name Override default cliff prototype name
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## @param map_gen_settings.cliff_settings.cliff_elevation_0 Override elevation of first row of cliffs
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## @param map_gen_settings.cliff_settings.cliff_elevation_interval Override elevation difference between successive rows of cliffs
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## @param map_gen_settings.cliff_settings.richness Called cliff continuity in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid
## @extra map_settings.pollution.enabled Enable pollution. Check values.yaml to know what pollution values you can override
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## @skip map_settings.enemy_evolution
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## @extra map_settings.enemy_evolution.enabled Enable enemy evolution. Check values.yaml to know what enemy evolution values you can override
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## @skip map_settings.enemy_expansion
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## @extra map_settings.enemy_expansion.enabled Enable enemy expansion. Check values.yaml to know what enemy expansion values you can override
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## @skip map_settings.unit_group
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## @extra map_settings.unit_group [object] Override default unit group values. Check values.yaml to know what values you can override
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## @skip map_settings.steering
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## @extra map_settings.steering [object] Override default steering values. Check values.yaml to know what values you can override
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## @skip map_settings.path_finder
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## @extra map_settings.path_finder [object] Override default pathfinder values. Check values.yaml to know what values you can override
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## @param map_settings.max_failed_behavior_count If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters stuck within their own base.
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map_settings:
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difficulty_settings:
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technology_price_multiplier: 1
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spoil_time_modifier: 1
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asteroids:
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max_ray_portals_expanded_per_tick: 100
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spawning_rate: 1
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pollution:
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enabled: true
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# these are values for 60 ticks (1 simulated second)
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