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Vector3.h
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125 lines (102 loc) · 2.73 KB
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// Header Guard
#pragma once
#include <cmath>
// A namespace for my lib
namespace vanvitelli
{
/*
THe Vector3 class represents a generic vector in R^3
The template typename Scalar holds the scalar type (int, float, double, etc...)
*/
template <typename Scalar>
class Vector3
{
private:
// The 3 components
Scalar x_, y_, z_;
public:
// A constructor
Vector3(const Scalar &x, const Scalar &y, const Scalar &z)
: x_(x), y_(y), z_(z)
{
}
// A default copy constructor
Vector3(const Vector3<Scalar> &v) = default;
// A default destructor
~Vector3() = default;
// A getter, note that we return a const reference
const Scalar &x() const
{
return x_;
}
const Scalar &y() const
{
return y_;
}
const Scalar &z() const
{
return z_;
}
/*
This is both a getter and a setter
the return type is a non-const reference
v.x() can be used as lvalue
v.x() = 3;
*/
Scalar &x()
{
return x_;
}
Scalar &y()
{
return y_;
}
Scalar &z()
{
return z_;
}
Scalar squaredNorm() const
{
return this->scalarProd(*this);
}
Scalar norm() const
{
return std::sqrt(squaredNorm());
}
Scalar scalarProd(const Vector3<Scalar> &v2) const
{
return x_ * v2.x_ + y_ * v2.y_ + z_ * v2.z_;
}
Vector3<Scalar> cross(const Vector3<Scalar> &v2) const
{
return Vector3<Scalar>(y_ * v2.z_ - z_ * v2.y_, z_ * v2.x_ - x_ * v2.z_, x_ * v2.y_ - y_ * v2.x_);
}
// operators:
// to enable
// v2 = -v1;
Vector3<Scalar> operator-() const
{
return Vector3<Scalar>(-x_, -y_, -z_);
}
// v3 = v1 + v2;
Vector3<Scalar> operator+(const Vector3<Scalar> &v2) const
{
return Vector3<Scalar>(x_ + v2.x_, y_ + v2.y_, z_ + v2.z_);
}
// v2 = v1 / a; where a is a scalar
Vector3<Scalar> operator/(const Scalar &a) const
{
return Vector3<Scalar>(x_ / a, y_ / a, z_ / a);
}
// v2 = v1 * a; where a is a scalar
Vector3<Scalar> operator*(const Scalar &a) const
{
return Vector3<Scalar>(x_ * a, y_ * a, z_ * a);
}
// v2 = a * v; where a is a scalar
friend Vector3<Scalar> operator*(const Scalar &a, const Vector3<Scalar> &v)
{
return v * a;
}
};
}