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src/systems/prefab_instantiation.h

Lines changed: 1 addition & 1 deletion
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#include "src/components/transform.h"
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#include "src/flecs_registry.h"
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using godot::Array;
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using godot::Dictionary;
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using godot::UtilityFunctions;
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using godot::Variant;
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using godot::Array;
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inline FlecsRegistry register_prefab_instantiation_system([](flecs::world& world)
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{

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