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* Initial commit for neutral transport with coverage and 1D surface diffusion
* set geometry to flat wafer with cylinder mask
* Add desorption re-emission for cpu/gpu disk/triangle
* add etching to coverage equation
* Calculate flux from Maxwellian distribution
* remove desorption from Si, leave on mask only
* Improve surface diffusion
* Add CPU triangle option for transmission calculation
* refactor: small fixes in desorption fluxes
* fix: typo
* feat: graph based surface diffusion implementation
* feat: add surface diffusion framework to process framework
* refactor: use existings constants
* feat: surface diffusion of coverage
* feat: surface diffusion in single particle ALD model
* refactor: keep surface diffusion setup in ALP
* Update max number of relections
* refactor: use unmodified CMake setup
* refactor: update benchmarks
* refactor: start seperating desorption flux from normal flux calculation
* refactor: surface flux calculation GPU triangle
* perf: post processing update
* refactor: desorption for CPU triange engine
* refactor: desorption fluxes for disk engines
* feat: purge pulse in ALP strategy
* feat: test purge pulse in ALD model
* feat: python bindings for params
* refactor: replace tracing data with point data
* feat: split purge pulse in multiple time steps
* refactor: ALD parameters
* feat: use mesh helper functions, update purge step
* refactor: flux process strategy, bump version
* chore: bump deps
* chore: format
* fix: let delocate vendor macOS VTK dylibs
* fix: disable VTK rendering on macOS package
* fix: RenderMode include scope and dangling reference warning
* fix: verbose python build
* fix: Windows runtime deps
* fix: windows python dll dependency
* fix: macOS use local ViennaLS build for bindings
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Co-authored-by: filipovic <filipovic@iue.tuwien.ac.at>
If ViennaPS was built with shared libraries and you use ViennaPS in your project (see above), CMake will automatically link them to your project.
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## GPU Acceleration (Experimental)
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## GPU Acceleration
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As of version 3.4.0, ViennaPS supports GPU acceleration for the ray tracing part of the library. This feature is still experimental. Details on how to enable GPU functionality can be found in the [documentation](https://viennatools.github.io/ViennaPS/inst/gpu.html).
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@@ -286,4 +286,4 @@ http://www.iue.tuwien.ac.at/
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Versions < 4.3.0 were released under MIT License. Starting with version 4.3.0, the project is licensed under GPL-3.0 License. For more details, please refer to the [LICENSE](./LICENSE) file in the base directory of the repository.
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Some third-party libraries used by ViennaPS are under their own permissive licenses (BSD, Apache-2.0).
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See [`THIRD_PARTY_LICENSES.md`](./THIRD_PARTY_LICENSES.md) for details.
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See [`THIRD_PARTY_LICENSES.md`](./THIRD_PARTY_LICENSES.md) for details.
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