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Id node from mesh #3

@AleMorales

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@AleMorales

It would be useful to be able to recover the data stored in a node (or execute an user defined function) when clicking on a triangle in a 3D scene. Of course, this does require keeping track of the provenance of each triangle and it will not work when the object does not come from a graph? What about multiple graphs? Maybe we keep a reference to the object used in a feed! method?

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