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lawwong
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Update version code to v1.18.3
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Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUVersion.cs

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{
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public static class VIUVersion
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{
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public static readonly Version current = new Version("1.18.2.0");
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public static readonly Version current = new Version("1.18.3.0");
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}
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}

Assets/HTC.UnityPlugin/package.json

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{
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"name": "com.htc.upm.vive-input-utility",
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"version": "1.18.2",
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"version": "1.18.3",
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"displayName": "VIVE Input Utility",
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"description": "The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more.\n\nCompatible with SteamVR 2.4.0+ and Oculus Integration 16.0+.\n\nView license:\nhttps://github.com/ViveSoftware/ViveInputUtility-Unity/blob/develop/LICENSE.md",
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"keywords": [

CHANGELOG.md

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# Vive Input Utility for Unity - v1.18.2
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# Vive Input Utility for Unity - v1.18.3
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Copyright (c) 2016-2023, HTC Corporation. All rights reserved.
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## Changes for v1.18.3:
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* Changes & Fixes
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- Fix unable to get controller button on OpenVR(SteamVR) platform
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- Seems latest Unity XR Plugin chages behaviour causes not actvating SteamVRv2Module correctly
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- Now recommanded settings button will show up in VIUSettings if there's ignored settings
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- Fix ViveColliderEventCaster button not working in some cases
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- Fix ControllerButton.BKeyTouch typo
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## Changes for v1.18.2:
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* Bug Fixes

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