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lawwong
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Update version code to v1.20.1
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Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/VIUVersion.cs

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@@ -6,6 +6,6 @@ namespace HTC.UnityPlugin.Vive
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{
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public static class VIUVersion
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{
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public static readonly Version current = new Version("1.20.0.0");
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public static readonly Version current = new Version("1.20.1.0");
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}
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}

Assets/HTC.UnityPlugin/package.json

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{
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"name": "com.htc.upm.vive-input-utility",
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"version": "1.20.0",
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"version": "1.20.1",
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"displayName": "VIVE Input Utility",
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"description": "The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more.\n\nCompatible with SteamVR 2.4.0+ and Oculus Integration 16.0+.\n\nView license:\nhttps://github.com/ViveSoftware/ViveInputUtility-Unity/blob/develop/LICENSE.md",
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"keywords": [

CHANGELOG.md

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# Vive Input Utility for Unity - v1.20.0
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# Vive Input Utility for Unity - v1.20.1
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Copyright (c) 2016-2024, HTC Corporation. All rights reserved.
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## Changes for v1.20.0:
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## Changes for v1.20.1:
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* Changes
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- Add support for Unity 6
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- Fix selecting wrong left/right device in some cases
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- Add support for latest Oculus plugin
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- Fix tracked hand model not working
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* Bug Fix
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- Fix grabber(ColliderEventCaster) emitting incorrect button
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## Changes for v1.19.0:

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