Vive Input Utility v1.10.5
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Improvement
- Add platform supported define symbols
- Add VIVE Cosmos support
- Add Valve Index support
- Update bindings for Index controller to allow trackpad and thumbstick to work individually
- Add Oculus Quest support
- Add Oculus Rift S support
- Add Unity XR input supports Oculus (Android)
- Update support WaveVR SDK 3.0.2 requires VR Supported
- Add support to WaveVR SDK 3.1
- Add default and custom AndroidManifest path in VIU Settings
- Add custom controller model in Simulator
- Add system input for left Oculus controller (OculusVRModule/UnityNativeModule)
- Reduce Component Menu path (HTC/VIU -> VIU)
- [VIUSettings] Update VIVE to OpenVR
- [VIUSettings] Update VIVE Focus to WaveVR
- [VIUSettings] Update Oculus (Android) to Oculus Android
- [VIUSettings] Update Oculus Rift & Touch to Oculus Desktop
- [VIUSettings] Update Oculus VR SDK download link
- [VIUSettings] Update Oculus Go to Oculus (Android)
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Bug Fix
- [GoogleVRModule] Fix null exception and no input issue
- [PackageManager] Fix assertion error and null exception
- [VIUSettings] Fix no Oculus (Android) option
- [WaveVRModule] Fix cannot teleport in ControllerManagerSample scene
- [SteamVRInputBinding] Fix partial input bindings for VIVE Tracker
- [SteamVRModule] Fix Override Model bug
- [OculusVRModule] Fix no Axis2D(Touchpad) for Oculus Go controller
- [SteamVRModule] Fix no Cosmos grip button input