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Vive Input Utility v1.10.5

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@chengnay chengnay released this 09 Oct 11:41
· 586 commits to develop since this release
  • Improvement

    • Add platform supported define symbols
    • Add VIVE Cosmos support
    • Add Valve Index support
    • Update bindings for Index controller to allow trackpad and thumbstick to work individually
    • Add Oculus Quest support
    • Add Oculus Rift S support
    • Add Unity XR input supports Oculus (Android)
    • Update support WaveVR SDK 3.0.2 requires VR Supported
    • Add support to WaveVR SDK 3.1
    • Add default and custom AndroidManifest path in VIU Settings
    • Add custom controller model in Simulator
    • Add system input for left Oculus controller (OculusVRModule/UnityNativeModule)
    • Reduce Component Menu path (HTC/VIU -> VIU)
    • [VIUSettings] Update VIVE to OpenVR
    • [VIUSettings] Update VIVE Focus to WaveVR
    • [VIUSettings] Update Oculus (Android) to Oculus Android
    • [VIUSettings] Update Oculus Rift & Touch to Oculus Desktop
    • [VIUSettings] Update Oculus VR SDK download link
    • [VIUSettings] Update Oculus Go to Oculus (Android)
  • Bug Fix

    • [GoogleVRModule] Fix null exception and no input issue
    • [PackageManager] Fix assertion error and null exception
    • [VIUSettings] Fix no Oculus (Android) option
    • [WaveVRModule] Fix cannot teleport in ControllerManagerSample scene
    • [SteamVRInputBinding] Fix partial input bindings for VIVE Tracker
    • [SteamVRModule] Fix Override Model bug
    • [OculusVRModule] Fix no Axis2D(Touchpad) for Oculus Go controller
    • [SteamVRModule] Fix no Cosmos grip button input