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Vive Input Utility v1.12.2

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@lawwong lawwong released this 14 Jan 11:08
· 399 commits to master since this release

Changes for v1.12.2:

  • New Features
    • Add ControllerButtonMask to able to mask out multiple buttin input simultaneously
// return true if right controller trigger or pad button pressed
ViveInput.GetAnyPress(HandRole.RightHand, new ControllerButtonMask(ControllerButton.Trigger, ControllerButton.Pad))

// return true if both right controller trigger and pad button pressed
ViveInput.GetAllPress(HandRole.RightHand, new ControllerButtonMask(ControllerButton.Trigger, ControllerButton.Pad))
  • Bug Fixes
    • Fix error when Wave Essence RenderModel module is installed
    • Fix teleport in wrong height for some device in example 6