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Hero.cs
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33 lines (29 loc) · 1.03 KB
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using AbstractFactory.AbstractFactory;
using System;
namespace AbstractFactory
{
public class Hero
{
public IWeapon Weapon { get; private set; }
public IArmor Armor { get; private set; }
public IConsumable Consumable { get; private set; }
public Hero(IEquipmentFactory factory)
{
Weapon = factory.CreateWeapon() ?? throw new ArgumentNullException(nameof(Weapon));
Armor = factory.CreateArmor() ?? throw new ArgumentNullException(nameof(Armor));
Consumable = factory.CreateConsumable() ?? throw new ArgumentNullException(nameof(Consumable));
}
public void ShowEquipment()
{
Console.WriteLine("Экипировка:");
Weapon.ShowInfo();
Armor.ShowInfo();
Consumable.ShowInfo();
}
public void UseConsumable()
{
Console.WriteLine("Использование предмета:");
Consumable.Use();
}
}
}