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Program.cs
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338 lines (277 loc) · 10.9 KB
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using System;
using System.Collections.Generic;
namespace DelegatesAndEvents
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player("Герой");
Inventory inventory = new Inventory();
AchievementSystem achievementSystem = new AchievementSystem();
Monster dragon = new Monster("Dragon", 200, 500, 1000);
Monster goblin1 = new Monster("Гоблин", 30, 20, 50);
Monster goblin2 = new Monster("Гоблин", 30, 20, 50);
Monster goblin3 = new Monster("Гоблин", 30, 20, 50);
Monster goblin4 = new Monster("Гоблин", 30, 20, 50);
achievementSystem.SubscribeToPlayer(player);
achievementSystem.SubscribeToInventory(inventory);
achievementSystem.SubscribeToMonster(dragon);
achievementSystem.SubscribeToMonster(goblin1);
achievementSystem.SubscribeToMonster(goblin2);
achievementSystem.SubscribeToMonster(goblin3);
achievementSystem.SubscribeToMonster(goblin4);
Console.WriteLine("=== Начало игры ===");
inventory.AddItem(new Item("Меч", ItemType.Weapon, 1, 10));
inventory.AddItem(new Item("Зелье", ItemType.Potion, 1, 5));
player.GainExperience(50);
player.GainExperience(150);
player.AddGold(500);
player.AddGold(600);
goblin1.TakeDamage(30);
goblin2.TakeDamage(30);
goblin3.TakeDamage(30);
goblin4.TakeDamage(30);
dragon.TakeDamage(200);
inventory.AddItem(new Item("Щит", ItemType.Armor, 1, 20));
inventory.AddItem(new Item("Копьё", ItemType.Weapon, 1, 10));
inventory.AddItem(new Item("Хлеб", ItemType.Food, 1, 2));
player.TakeDamage(30);
player.Heal(10);
player.TakeDamage(70);
Monster tempMonster = new Monster("Временный", 10, 5, 5);
achievementSystem.SubscribeToMonster(tempMonster);
tempMonster.TakeDamage(10);
achievementSystem.UnsubscribeMonster(tempMonster);
tempMonster = null;
}
}
public enum ItemType
{
Weapon,
Potion,
Armor,
Food
}
public class AchievementSystem
{
private int _totalDamageTaken = 0;
private int _monstersKilled = 0;
private int _itemsAdded = 0;
private int _experienceAdded = 0;
private HashSet<string> _unlockedAchievements = new HashSet<string>();
private Dictionary<Monster, Action<Monster>> _monsterHandlers = new Dictionary<Monster, Action<Monster>>();
public void SubscribeToPlayer(Player player)
{
player.OnExperienceGained += (gainedExperience) =>
{
_experienceAdded += gainedExperience;
CheckExperienceAchievements(gainedExperience);
};
player.OnLeveledUp += (newLevel) => CheckLevelUpAchievements(newLevel);
player.OnGoldChanged += (totalGold) => CheckGoldAchievements(totalGold);
player.OnDamageTaken += (damage) =>
{
_totalDamageTaken += damage;
CheckDamageAchievements(_totalDamageTaken);
if (player.Health <= player.MaxHealth * 0.1 && damage > 0)
{
CheckLowHealthDamageAchievements();
}
};
}
public void SubscribeToInventory(Inventory inventory)
{
inventory.OnItemAdded += (item) => CheckItemAchievements(item);
}
public void SubscribeToMonster(Monster monster)
{
Action<Monster> handler = (defeatedMonster) =>
{
_monstersKilled++;
CheckMonsterAchievements(defeatedMonster, _monstersKilled);
};
_monsterHandlers[monster] = handler;
monster.OnMonsterDefeated += handler;
}
public void UnsubscribeMonster(Monster monster)
{
if (_monsterHandlers.TryGetValue(monster, out Action<Monster> handler))
{
monster.OnMonsterDefeated -= handler;
_monsterHandlers.Remove(monster);
}
}
private void CheckExperienceAchievements(int gainedExperience)
{
if (_experienceAdded >= 100 && !_unlockedAchievements.Contains("Умный"))
{
UnlockAchievement("Умный", "Получите суммарно 100 опыта");
}
if (gainedExperience >= 150 && !_unlockedAchievements.Contains("Ученый"))
{
UnlockAchievement("Ученый", "Получите 150 опыта за раз");
}
}
private void CheckLevelUpAchievements(int newLevel)
{
if (newLevel >= 2 && !_unlockedAchievements.Contains("Новичок"))
{
UnlockAchievement("Новичок", "Достигните 2-го уровня");
}
if (newLevel >= 5 && !_unlockedAchievements.Contains("Опытный игрок"))
{
UnlockAchievement("Опытный игрок", "Достигните 5-го уровня");
}
}
private void CheckGoldAchievements(int totalGold)
{
if (totalGold >= 1000 && !_unlockedAchievements.Contains("Богач"))
{
UnlockAchievement("Богач", "Накопите 1000 золота");
}
}
private void CheckMonsterAchievements(Monster monster, int totalKilled)
{
if (totalKilled >= 5 && !_unlockedAchievements.Contains("Охотник"))
{
UnlockAchievement("Охотник", "Убейте 5 монстров");
}
if (monster.Name == "Dragon" && !_unlockedAchievements.Contains("Охотник на драконов"))
{
UnlockAchievement("Охотник на драконов", "Убейте дракона");
}
}
private void CheckDamageAchievements(int totalDamage)
{
if (totalDamage >= 100 && !_unlockedAchievements.Contains("Берсерк"))
{
UnlockAchievement("Берсерк", "Получите 100 единиц урона суммарно");
}
}
private void CheckLowHealthDamageAchievements()
{
if (!_unlockedAchievements.Contains("Живучий"))
{
UnlockAchievement("Живучий", "Получите урон, но выживите с HP меньше 10%");
}
}
private void CheckItemAchievements(Item item)
{
_itemsAdded++;
if (_itemsAdded >= 5 && !_unlockedAchievements.Contains("Коллекционер"))
{
UnlockAchievement("Коллекционер", "Собрать 5 предметов");
}
}
private void UnlockAchievement(string name, string description)
{
_unlockedAchievements.Add(name);
Console.WriteLine($"ДОСТИЖЕНИЕ РАЗБЛОКИРОВАНО: {name} ({description})");
}
}
public class Player
{
public event Action<int> OnExperienceGained;
public event Action<int> OnLeveledUp;
public event Action<int> OnDamageTaken;
public event Action<int> OnGoldChanged;
public string Name { get; private set; }
public int Level { get; private set; }
public int Experience { get; private set; }
public int Health { get; private set; }
public int MaxHealth { get; private set; } = 100;
public int Gold { get; private set; }
private int _expPerLevel = 25;
public Player(string name)
{
Name = name;
Level = 1;
Experience = 0;
Health = MaxHealth;
Gold = 0;
}
public void GainExperience(int amount)
{
Experience += Math.Max(amount, 0);
OnExperienceGained?.Invoke(amount);
while (Experience >= _expPerLevel)
{
Experience -= _expPerLevel;
Level++;
OnLeveledUp?.Invoke(Level);
}
}
public void TakeDamage(int amount)
{
if (amount <= 0)
return;
Health = Math.Max(Health - amount, 0);
OnDamageTaken?.Invoke(amount);
}
public void Heal(int amount)
{
if (amount <= 0)
return;
Health += amount;
}
public void AddGold(int amount)
{
if (amount <= 0)
return;
Gold += amount;
OnGoldChanged?.Invoke(Gold);
}
}
public class Monster
{
public event Action<Monster> OnMonsterDefeated;
public string Name { get; private set; }
public int Health { get; private set; }
public int RewardExperience { get; private set; }
public int RewardGold { get; private set; }
public Monster(string name, int health, int rewardExperience, int rewardGold)
{
Name = name;
Health = Math.Max(health, 1);
RewardExperience = Math.Max(rewardExperience, 1);
RewardGold = Math.Max(rewardGold, 1);
}
public void TakeDamage(int amount)
{
if (amount <= 0)
return;
Health = Math.Max(Health - amount, 0);
if (Health <= 0)
{
OnMonsterDefeated?.Invoke(this);
}
}
}
public class Inventory
{
public event Action<Item> OnItemAdded;
private List<Item> items = new List<Item>();
public void AddItem(Item item)
{
if (item == null)
return;
items.Add(item);
OnItemAdded?.Invoke(item);
}
}
public class Item
{
public string Name { get; private set; }
public ItemType Type { get; private set; }
public int Rarity { get; private set; }
public int Value { get; private set; }
public Item(string name, ItemType type, int rarity, int value)
{
Name = name;
Type = type;
Rarity = Math.Max(rarity, 1);
Value = Math.Max(value, 1);
}
}
}