-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathProgram.cs
More file actions
247 lines (204 loc) · 8.7 KB
/
Program.cs
File metadata and controls
247 lines (204 loc) · 8.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace LINQ
{
internal class Program
{
static void Main(string[] args)
{
Inventory inventory = new Inventory();
inventory.AddItem(new Item("Меч \"Excalibur\"", ItemType.Weapon, 5, 500));
inventory.AddItem(new Item("Ржавый Меч", ItemType.Weapon, 1, 10, true));
inventory.AddItem(new Item("Большое Зелье Лечения", ItemType.Potion, 3, 50));
inventory.AddItem(new Item("Латы Дракона", ItemType.Armor, 5, 300, true));
inventory.AddItem(new Item("Шкура Крысы", ItemType.Material, 1, 2));
inventory.AddItem(new Item("Шкура Медведя", ItemType.Material, 5, 150));
inventory.AddItem(new Item("Кинжал Вора", ItemType.Weapon, 2, 50));
inventory.AddItem(new Item("Плащ Вора", ItemType.Armor, 2, 35));
inventory.AddItem(new Item("Моментальное Зелье Исцеления", ItemType.Potion, 5, 600));
inventory.AddItem(new Item("Яд \"Мороз\"", ItemType.Potion, 3, 200));
inventory.AddItem(new Item("Яд \"Пламя\"", ItemType.Potion, 4, 250));
inventory.AddItem(new Item("Корона 7ми Королей", ItemType.Armor, 5, 1500, true));
inventory.AddItem(new Item("Бревно Дуба", ItemType.Material, 1, 10));
inventory.AddItem(new Item("Сталь", ItemType.Material, 2, 25));
inventory.AddItem(new Item("Адамантий", ItemType.Material, 5, 450));
inventory.AddItem(new Item("Дубина Троля", ItemType.Weapon, 1, 25));
inventory.AddItem(new Item("Зуб Волка", ItemType.Material, 1, 5));
inventory.FindMostExpensiveItem();
inventory.GetAllItemsOfType(ItemType.Weapon);
inventory.GetAllItemsOfType(ItemType.Potion);
inventory.GetLegendaryItems();
inventory.CalculateAverageValue();
inventory.GetItemsSortedByName();
inventory.GetUniqueItemTypes();
inventory.GetTop3RarestItems();
inventory.CheckIfItemExists("Бревно Дуба");
inventory.CheckIfItemExists("Бревно Березы");
inventory.GetEquippedItems();
inventory.GroupItemsByType();
inventory.GetItemsByRarityAndValue(3, 500);
}
}
public enum ItemType
{
Weapon,
Armor,
Potion,
Material
}
public class Item
{
public int Id { get; private set; }
public string Name { get; private set; }
public ItemType Type { get; private set; }
public int Rarity { get; private set; }
public float Value { get; private set; }
public bool IsEquipped { get; private set; }
private static int _nextId = 0;
public Item(string name, ItemType type, int rarity, float value, bool isEquipped = false)
{
Id = _nextId++;
Name = name;
Type = type;
Rarity = rarity;
Value = value;
IsEquipped = isEquipped;
}
}
public class Inventory
{
List<Item> items = new List<Item>();
public void AddItem(Item newItem)
{
items.Add(newItem);
}
public Item FindMostExpensiveItem()
{
var mostExpensiveItem = items.OrderByDescending(item => item.Value).FirstOrDefault();
if (mostExpensiveItem == null)
{
Console.WriteLine("\nИнвентарь пуст!");
return null;
}
Console.WriteLine($"\nСамый дорогой предмет: {mostExpensiveItem.Name}");
Thread.Sleep(2000);
return mostExpensiveItem;
}
public List<Item> GetAllItemsOfType(ItemType type)
{
var allItemsOfType = items.Where(item => item.Type == type).ToList();
Console.WriteLine($"\nПредметы типа {type}:");
foreach (var item in allItemsOfType)
{
Console.WriteLine($"- {item.Name}");
}
Thread.Sleep(2000);
return allItemsOfType;
}
public List<Item> GetLegendaryItems()
{
var legendaryItems = items.Where(item => item.Rarity == 5).ToList();
Console.WriteLine("\nСамые редкие предметы:");
foreach (var item in legendaryItems)
{
Console.WriteLine($"- {item.Name}");
}
Thread.Sleep(2000);
return legendaryItems;
}
public float CalculateAverageValue()
{
var averageValue = items.Average(item => item.Value);
Console.WriteLine($"\nСредняя стоимость предметов: {averageValue}");
Thread.Sleep(2000);
return averageValue;
}
public List<Item> GetItemsSortedByName()
{
var itemsSortedByName = items.OrderBy(item => item.Name).ToList();
Console.WriteLine("\nПредметы отсортированные по имени:");
foreach (var item in itemsSortedByName)
{
Console.WriteLine($"- {item.Name}");
}
Thread.Sleep(2000);
return itemsSortedByName;
}
public List<ItemType> GetUniqueItemTypes()
{
var uniqueItemTypes = items.Select(item => item.Type).Distinct().ToList();
Console.WriteLine("\nТипы предметов, которые есть в инвенторе: ");
foreach (var item in uniqueItemTypes)
{
Console.WriteLine($"- {item}");
}
Thread.Sleep(2000);
return uniqueItemTypes;
}
public List<Item> GetTop3RarestItems()
{
var top3RarestItems = items.OrderByDescending(item => item.Rarity).Take(3).ToList();
Console.WriteLine("\nТоп 3 самых редких предмета:");
foreach (var item in top3RarestItems)
{
Console.WriteLine($"- {item.Name}");
}
Thread.Sleep(2000);
return top3RarestItems;
}
public bool CheckIfItemExists(string itemName)
{
var isItemExists = items.Any(item => item.Name == itemName);
if (isItemExists)
{
Console.WriteLine($"\n{itemName} есть в инвентаре.");
Thread.Sleep(2000);
return true;
}
else
{
Console.WriteLine($"\n{itemName} нету в инвентаре.");
Thread.Sleep(2000);
return false;
}
}
public List<Item> GetEquippedItems()
{
var equippedItems = items.Where(item => item.IsEquipped == true).ToList();
Console.WriteLine($"\nЭкипированные предмены:");
foreach (var item in equippedItems)
{
Console.WriteLine($"- {item.Name}");
}
Thread.Sleep(2000);
return equippedItems;
}
public void GroupItemsByType()
{
var groupedItems = items.GroupBy(item => item.Type).ToList();
Console.WriteLine("\nГруппы предметов:");
foreach (var sortItemsGroup in groupedItems)
{
Thread.Sleep(2000);
Console.WriteLine($"\nГруппа {sortItemsGroup.Key} (кол-во: {sortItemsGroup.Count()}):");
foreach (var item in sortItemsGroup)
{
Console.WriteLine($"- {item.Name}");
}
}
}
public List<Item> GetItemsByRarityAndValue(int minRarity, float minValue)
{
var itemsByRarityAndValue = items.Where(item => item.Rarity >= minRarity && item.Value >= minValue).ToList();
Console.WriteLine($"\nПредметы с редкостью >= {minRarity} и стоимостью >= {minValue}:");
foreach (var item in itemsByRarityAndValue)
{
Console.WriteLine($"- {item.Name}");
}
Thread.Sleep(2000);
return itemsByRarityAndValue;
}
}
}