-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathProgram.cs
More file actions
126 lines (110 loc) · 4.31 KB
/
Program.cs
File metadata and controls
126 lines (110 loc) · 4.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
using System;
using System.Collections.Generic;
namespace ObjectPool
{
internal class Program
{
private static readonly Random _random = new Random();
static void Main(string[] args)
{
ParticlePool particlePool = new ParticlePool(5);
List<Particle> activeParticles = new List<Particle>();
for (int i = 0; i < 10; i++)
{
Particle p = particlePool.Get();
p.X = i;
p.Y = 10;
p.Symbol = '*';
p.Color = ConsoleColor.Red;
p.Lifetime = _random.Next(3, 11);
p.CurrentTime = 0;
activeParticles.Add(p);
Console.WriteLine($"Создана/получена частица #{i + 1}, активных частиц: {activeParticles.Count}");
}
for (int frame = 0; frame < 10; frame++)
{
Console.WriteLine($"\n--- Кадр {frame + 1} ---");
for (int i = activeParticles.Count - 1; i >= 0; i--)
{
activeParticles[i].CurrentTime++;
if (activeParticles[i].CurrentTime >= activeParticles[i].Lifetime)
{
Console.Write($"Частица ");
activeParticles[i].WriteSymbol();
Console.WriteLine($" на позиции ({activeParticles[i].X}, {activeParticles[i].Y}) умерла, возвращаем в пул");
particlePool.Return(activeParticles[i]);
activeParticles.RemoveAt(i);
}
else
{
Console.Write($"Частица ");
activeParticles[i].WriteSymbol();
Console.WriteLine($" на позиции ({activeParticles[i].X}, {activeParticles[i].Y}) живет, осталось: {activeParticles[i].Lifetime - activeParticles[i].CurrentTime}");
}
}
if (frame == 5)
{
Console.WriteLine("\n--- Новый выстрел! ---");
for (int i = 0; i < 4; i++)
{
Particle p = particlePool.Get();
p.X = frame + i;
p.Y = 15;
p.Symbol = '·';
p.Color = ConsoleColor.Yellow;
p.Lifetime = 2;
p.CurrentTime = 0;
activeParticles.Add(p);
Console.WriteLine($"Получена новая частица, активных частиц: {activeParticles.Count}");
}
}
}
Console.WriteLine("\n--- Демонстрация завершена ---");
}
}
public class Particle
{
public int X { get; set; }
public int Y { get; set; }
public char Symbol { get; set; }
public ConsoleColor Color { get; set; }
public float Lifetime { get; set; }
public float CurrentTime { get; set; }
public void Reset()
{
X = 0; Y = 0;
Symbol = ' ';
Color = ConsoleColor.White;
Lifetime = 0;
CurrentTime = 0;
}
public void WriteSymbol()
{
Console.ForegroundColor = Color;
Console.Write($"'{Symbol}'");
Console.ResetColor();
}
}
public class ParticlePool
{
private Stack<Particle> _particles = new Stack<Particle>();
public ParticlePool(int count)
{
for (int i = 0; i < count; i++)
Add(new Particle());
}
public Particle Get()
{
if (_particles.Count == 0)
Add(new Particle());
return _particles.Pop();
}
public void Return(Particle particle)
{
if (particle == null) return;
particle.Reset();
_particles.Push(particle);
}
private void Add(Particle particle) => _particles.Push(particle);
}
}