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Program.cs
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33 lines (28 loc) · 1.82 KB
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using PatternObserver.GameEvents;
namespace PatternObserver
{
internal class Program
{
static void Main(string[] args)
{
EventManager manager = new EventManager();
UIPopupObserver uIPopup = new UIPopupObserver();
Kill10MonstersAchievement kill10Monsters = new Kill10MonstersAchievement();
FirstBloodAchievement firstBlood = new FirstBloodAchievement();
Collect3ItemsAchievement collect3Items = new Collect3ItemsAchievement();
manager.Subscribe(GameEventType.MonsterKilled, uIPopup);
manager.Subscribe(GameEventType.ItemCollected, uIPopup);
manager.Subscribe(GameEventType.LevelCompleted, uIPopup);
manager.Subscribe(GameEventType.MonsterKilled, kill10Monsters);
manager.Subscribe(GameEventType.MonsterKilled, firstBlood);
manager.Subscribe(GameEventType.ItemCollected, collect3Items);
manager.Notify(new GameEventData { Type = GameEventType.MonsterKilled, TargetName = "Гоблин", Value = 4 });
manager.Notify(new GameEventData { Type = GameEventType.MonsterKilled, TargetName = "Орк", Value = 3 });
manager.Notify(new GameEventData { Type = GameEventType.MonsterKilled, TargetName = "Тролль", Value = 2 });
manager.Notify(new GameEventData { Type = GameEventType.ItemCollected, TargetName = "Зелье", Value = 1 });
manager.Notify(new GameEventData { Type = GameEventType.ItemCollected, TargetName = "Меч", Value = 1 });
manager.Notify(new GameEventData { Type = GameEventType.ItemCollected, TargetName = "Щит", Value = 1 });
manager.Notify(new GameEventData { Type = GameEventType.MonsterKilled, TargetName = "Дракон", Value = 1 });
}
}
}