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Program.cs
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38 lines (32 loc) · 1.51 KB
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using PatternStrategy.Strategies;
using System;
namespace PatternStrategy
{
internal class Program
{
static void Main(string[] args)
{
IDamageStrategy normalDamageStrategy = new NormalDamageStrategy();
IDamageStrategy criticalDamageStrategy = new CriticalDamageStrategy();
IDamageStrategy glancingDamageStrategy = new GlancingDamageStrategy();
IDamageStrategy fireDamageStrategy = new FireDamageStrategy();
Fighter fighter = new Fighter("Григорий", 10, normalDamageStrategy);
Console.WriteLine("=== БОЙ НАЧИНАЕТСЯ ===");
Console.WriteLine($"\nРыцарь {fighter.Name} (Обычный удар)");
fighter.Attack();
fighter.Attack();
Console.WriteLine($"\nРыцарь {fighter.Name} активирует КРИТИЧЕСКИЙ УДАР!");
fighter.SetStrategy(criticalDamageStrategy);
fighter.Attack();
fighter.Attack();
Console.WriteLine($"\nРыцарь {fighter.Name} ослаблен (Скользящий удар)");
fighter.SetStrategy(glancingDamageStrategy);
fighter.Attack();
fighter.Attack();
Console.WriteLine($"\nРыцарь {fighter.Name} активирует ОГНЕННЫЙ УДАР!");
fighter.SetStrategy(fireDamageStrategy);
fighter.Attack();
fighter.Attack();
}
}
}