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Program.cs
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40 lines (35 loc) · 1.53 KB
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using PatternVisitor.CombatObjects;
using PatternVisitor.Visitor;
using System;
using System.Collections.Generic;
namespace PatternVisitor
{
internal class Program
{
static void Main(string[] args)
{
List<IBattleElement> elements = new List<IBattleElement>();
BattleLogger logger = new BattleLogger();
DamageCalculator damageCalculator = new DamageCalculator();
elements.Add(new Chest("Золотой браслет", 150, false));
elements.Add(new Chest("Сладки рулет", 1200, true));
elements.Add(new Chest("Кинжал", 25, false));
elements.Add(new Enemy("Dragon", 300, 45));
elements.Add(new Enemy("Goblin", 20, 5));
elements.Add(new Enemy("Orc", 50, 17));
elements.Add(new Player("Gandalf", 120, 5));
elements.Add(new Player("Hagrid", 100, 3));
elements.Add(new Player("Kazuma", 30, 10));
elements.Add(new Trap("Огненная яма", 50, true));
elements.Add(new Trap("Сетка", 5, true));
elements.Add(new Trap("Яма с шипами", 70, true));
damageCalculator.Reset();
foreach (var element in elements)
{
element.Accept(logger);
element.Accept(damageCalculator);
}
Console.WriteLine($"Общий потенциальный урон: {damageCalculator.TotalDamage()}");
}
}
}