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SettingsManager.cs
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279 lines (241 loc) · 9.51 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
using SystemIO.Models;
namespace SystemIO.Managers
{
static internal class SettingsManager
{
private static string _baseSettingsDirectory;
private static string _currentSettingsDirectory;
private static string _currentSettingsFilePath;
public static List<GameSettings> Profiles;
public static int CurrentProfile;
private static JsonSerializerOptions _jsonOptions;
static SettingsManager()
{
_baseSettingsDirectory = Path.Combine(
Directory.GetParent(Environment.CurrentDirectory).FullName,
"Settings");
Profiles = new List<GameSettings>();
_jsonOptions = new JsonSerializerOptions
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
IncludeFields = true,
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
CurrentProfile = 0;
UpdateProfilePath(CurrentProfile);
}
public static void Initialize()
{
try
{
if (!Directory.Exists(_baseSettingsDirectory))
Directory.CreateDirectory(_baseSettingsDirectory);
LoadAvailableProfiles();
if (Profiles.Count == 0)
{
CreateNewProfile();
}
else
{
GameSettings loadedSettings = LoadSettingsForProfile(CurrentProfile);
if (loadedSettings != null)
{
Profiles[CurrentProfile] = loadedSettings;
}
else
{
throw new Exception($"Ошибка загрузки профиля {CurrentProfile}");
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Ошибка инициализации: {ex.Message}. Создаем профиль по умолчанию.");
CreateDefaultProfile();
Console.ReadKey(true);
}
ApplySettingsToConsole();
}
private static void LoadAvailableProfiles()
{
Profiles.Clear();
if (Directory.Exists(_baseSettingsDirectory))
{
var profileDirs = Directory.GetDirectories(_baseSettingsDirectory, "Profile*");
foreach (var dir in profileDirs)
{
string dirName = Path.GetFileName(dir);
if (int.TryParse(dirName.Replace("Profile", ""), out int profileIndex))
{
if (Profiles.Count <= profileIndex)
{
var settings = LoadSettingsForProfile(profileIndex);
Profiles.Add(settings ?? CreateDefaultSettings());
}
}
}
}
for (int i = 0; i < Profiles.Count; i++)
{
if (Profiles[i] == null)
{
Profiles[i] = CreateDefaultSettings();
}
}
}
private static GameSettings LoadSettingsForProfile(int profileNumber)
{
string profilePath = Path.Combine(_baseSettingsDirectory, $"Profile{profileNumber}");
string settingsFile = Path.Combine(profilePath, "settings.json");
try
{
if (File.Exists(settingsFile))
{
string json = File.ReadAllText(settingsFile);
return JsonSerializer.Deserialize<GameSettings>(json, _jsonOptions);
}
}
catch (Exception ex)
{
Console.WriteLine($"Ошибка загрузки профиля {profileNumber}: {ex.Message}");
}
return null;
}
private static void UpdateProfilePath(int profileNumber)
{
_currentSettingsDirectory = Path.Combine(_baseSettingsDirectory, $"Profile{profileNumber}");
_currentSettingsFilePath = Path.Combine(_currentSettingsDirectory, "settings.json");
}
public static void SaveSettings()
{
try
{
if (!Directory.Exists(_currentSettingsDirectory))
Directory.CreateDirectory(_currentSettingsDirectory);
CreateBackup();
string json = JsonSerializer.Serialize(Profiles[CurrentProfile], _jsonOptions);
File.WriteAllText(_currentSettingsFilePath, json);
Console.WriteLine($"Настройки профиля {CurrentProfile} сохранены");
}
catch (Exception ex)
{
Console.WriteLine($"Ошибка сохранения: {ex.Message}");
}
}
private static void CreateBackup()
{
if (File.Exists(_currentSettingsFilePath))
{
string backupPath = Path.Combine(_currentSettingsDirectory, "settings.backup.json");
File.Copy(_currentSettingsFilePath, backupPath, true);
}
}
public static void LoadSettings()
{
GameSettings loaded = LoadSettingsForProfile(CurrentProfile);
if (loaded != null)
{
Profiles[CurrentProfile] = loaded;
Console.WriteLine($"Профиль {CurrentProfile} загружен");
}
else
{
if (Profiles[CurrentProfile] != null)
{
Console.WriteLine($"Профиль {CurrentProfile} используется из памяти");
}
else
{
Console.WriteLine($"Не удалось загрузить профиль {CurrentProfile}");
}
}
ApplySettingsToConsole();
}
public static void SwitchToProfile(int profileNumber)
{
if (profileNumber >= 0 && profileNumber < Profiles.Count)
{
CurrentProfile = profileNumber;
UpdateProfilePath(profileNumber);
LoadSettings();
}
else if (profileNumber == Profiles.Count)
{
CreateNewProfile();
}
else
{
Console.WriteLine("Некорректный номер профиля");
}
}
public static void CreateNewProfile()
{
int newProfileNumber = Profiles.Count;
Profiles.Add(CreateDefaultSettings());
SwitchToProfile(newProfileNumber);
SaveSettings();
Console.WriteLine($"Создан новый профиль {newProfileNumber}");
}
private static GameSettings CreateDefaultSettings()
{
return new GameSettings
{
PlayerName = "Player",
Volume = 50,
IsFullscreen = false,
BackgroundColor = ConsoleColor.Black,
Difficulty = DifficultyLevel.Normal,
FavoriteHeroes = new List<string> { "Warrior", "Mage" }
};
}
private static void CreateDefaultProfile()
{
Profiles.Clear();
Profiles.Add(CreateDefaultSettings());
CurrentProfile = 0;
UpdateProfilePath(0);
}
private static void ApplySettingsToConsole()
{
if (Profiles != null && Profiles.Count > CurrentProfile && Profiles[CurrentProfile] != null)
{
Console.BackgroundColor = Profiles[CurrentProfile].BackgroundColor;
Console.Clear();
}
}
public static void ShowProfileSelection()
{
Console.Clear();
Console.WriteLine("===== ВЫБОР ПРОФИЛЯ =====");
for (int i = 0; i < Profiles.Count; i++)
{
string marker = (i == CurrentProfile) ? " [ТЕКУЩИЙ]" : "";
string playerName = Profiles[i]?.PlayerName ?? "Безымянный";
Console.WriteLine($"{i + 1}. Профиль {i}: {playerName}{marker}");
}
Console.WriteLine($"{Profiles.Count + 1}. Создать новый профиль");
Console.WriteLine("0. Назад");
Console.Write("\nВыберите профиль: ");
if (int.TryParse(Console.ReadLine(), out int choice))
{
if (choice == 0) return;
choice -= 1;
if (choice <= Profiles.Count)
{
SwitchToProfile(choice);
}
else
{
Console.WriteLine("Неверный выбор");
}
}
}
}
}