Skip to content

Commit 76afbf2

Browse files
committed
removed some unused code from android screen manager
1 parent b99227f commit 76afbf2

1 file changed

Lines changed: 4 additions & 24 deletions

File tree

Assets/Android/Scripts/AndroidScreenManager.cs

Lines changed: 4 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -16,30 +16,10 @@ public class AndroidScreenManager : MonoBehaviour
1616

1717
private void Awake()
1818
{
19-
// Set resolution to the current resolution, just so that it's not using a stale setting from when
20-
// another Simulator was being used.
21-
if (AndroidUtils.IsRunningInSimulator)
22-
{
23-
DaggerfallUnity.Settings.ResolutionWidth = Screen.currentResolution.width;
24-
DaggerfallUnity.Settings.ResolutionHeight = Screen.currentResolution.height;
25-
lastResolution = Screen.currentResolution;
26-
}
27-
else
28-
{
29-
DaggerfallUnity.Settings.ResolutionWidth = Screen.width;
30-
DaggerfallUnity.Settings.ResolutionHeight = Screen.height;
31-
lastResolution = new Resolution() { width = Screen.width, height = Screen.height };
32-
}
19+
DaggerfallUnity.Settings.ResolutionWidth = Screen.width;
20+
DaggerfallUnity.Settings.ResolutionHeight = Screen.height;
21+
lastResolution = new Resolution() { width = Screen.width, height = Screen.height };
3322
}
34-
// private void OnGUI()
35-
// {
36-
// if (GUI.Button(new Rect(10, 70, 50, 30), "Any"))
37-
// SetOrientationToAny();
38-
// if (GUI.Button(new Rect(10, 170, 50, 30), "Landscape"))
39-
// SetOrientationToLandscape();
40-
// if (GUI.Button(new Rect(10, 270, 50, 30), "Portrait"))
41-
// SetOrientationToPortrait();
42-
// }
4323
private void Update()
4424
{
4525
int x = Screen.width;
@@ -52,7 +32,7 @@ private void Update()
5232
}
5333
public static void SetResolution(int x, int y)
5434
{
55-
Debug.Log("AndroidSimulationManager: Current screen updated to new resolution");
35+
Debug.Log("AndroidScreenManager: Current screen updated to new resolution");
5636
DaggerfallUnity.Settings.ResolutionWidth = x;
5737
DaggerfallUnity.Settings.ResolutionHeight = y;
5838

0 commit comments

Comments
 (0)