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Copy pathDataTrees.cs
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100 lines (81 loc) · 2.26 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TreeNode<T>
{
public delegate bool TraversalDataDelegate(T data);
public delegate bool TraversalNodeDelegate(TreeNode<T> node);
private readonly T _data;
private readonly TreeNode<T> _parent;
private readonly int _level;
private readonly List<TreeNode<T>> _children;
public TreeNode(T data)
{
_data = data;
_children = new List<TreeNode<T>>();
_level = 0;
}
public TreeNode(T data, TreeNode<T> parent) : this(data)
{
_parent = parent;
_level = _parent != null ? _parent.Level + 1 : 0;
}
public int Level { get { return _level; } }
public int Count { get { return _children.Count; } }
public bool IsRoot { get { return _parent == null; } }
public bool IsLeaf { get { return _children.Count == 0; } }
public T Data { get { return _data; } }
public TreeNode<T> Parent { get { return _parent; } }
public TreeNode<T> this[int key]
{
get { return _children[key]; }
}
public List<TreeNode<T>> GetImmediateChildren()
{
return new List<TreeNode<T>>(_children);
}
public void Clear()
{
_children.Clear();
}
public TreeNode<T> AddChild(T value)
{
TreeNode<T> node = new TreeNode<T>(value, this);
_children.Add(node);
return node;
}
public bool HasChild(T data)
{
return FindInChildren(data) != null;
}
public TreeNode<T> FindInChildren(T data)
{
int i = 0, l = Count;
for (; i < l; ++i)
{
TreeNode<T> child = _children[i];
if (child.Data.Equals(data)) return child;
}
return null;
}
public bool RemoveChild(TreeNode<T> node)
{
return _children.Remove(node);
}
public void Traverse(TraversalDataDelegate handler)
{
if (handler(_data))
{
int i = 0, l = Count;
for (; i < l; ++i) _children[i].Traverse(handler);
}
}
public void Traverse(TraversalNodeDelegate handler)
{
if (handler(this))
{
int i = 0, l = Count;
for (; i < l; ++i) _children[i].Traverse(handler);
}
}
}