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RenderStateCacheImpl.hpp
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162 lines (127 loc) · 6.42 KB
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/*
* Copyright 2024-2025 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::RenderStateCacheImpl class
#include <unordered_map>
#include <mutex>
#include "RenderStateCache.h"
#include "SerializationDevice.h"
#include "Archiver.h"
#include "UniqueIdentifier.hpp"
#include "ObjectBase.hpp"
#include "XXH128Hasher.hpp"
namespace Diligent
{
/// Implementation of IRenderStateCache
class RenderStateCacheImpl final : public ObjectBase<IRenderStateCache>
{
public:
using TBase = ObjectBase<IRenderStateCache>;
public:
RenderStateCacheImpl(IReferenceCounters* pRefCounters,
const RenderStateCacheCreateInfo& CreateInfo);
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_RenderStateCache, TBase);
virtual bool DILIGENT_CALL_TYPE Load(const IDataBlob* pArchive,
Uint32 ContentVersion,
bool MakeCopy) override final
{
return m_pDearchiver->LoadArchive(pArchive, ContentVersion, MakeCopy);
}
virtual bool DILIGENT_CALL_TYPE CreateShader(const ShaderCreateInfo& ShaderCI,
IShader** ppShader) override final;
virtual bool DILIGENT_CALL_TYPE CreateGraphicsPipelineState(
const GraphicsPipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final
{
return CreatePipelineState(PSOCreateInfo, ppPipelineState);
}
virtual bool DILIGENT_CALL_TYPE CreateComputePipelineState(
const ComputePipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final
{
return CreatePipelineState(PSOCreateInfo, ppPipelineState);
}
virtual bool DILIGENT_CALL_TYPE CreateRayTracingPipelineState(
const RayTracingPipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final
{
return CreatePipelineState(PSOCreateInfo, ppPipelineState);
}
virtual bool DILIGENT_CALL_TYPE CreateTilePipelineState(
const TilePipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final
{
return CreatePipelineState(PSOCreateInfo, ppPipelineState);
}
virtual Bool DILIGENT_CALL_TYPE WriteToBlob(Uint32 ContentVersion, IDataBlob** ppBlob) override final;
virtual Bool DILIGENT_CALL_TYPE WriteToStream(Uint32 ContentVersion, IFileStream* pStream) override final;
virtual void DILIGENT_CALL_TYPE Reset() override final;
virtual Uint32 DILIGENT_CALL_TYPE Reload(ReloadGraphicsPipelineCallbackType ReloadGraphicsPipeline, void* pUserData) override final;
virtual Uint32 DILIGENT_CALL_TYPE GetContentVersion() const override final
{
return m_pDearchiver ? m_pDearchiver->GetContentVersion() : ~0u;
}
virtual Uint32 DILIGENT_CALL_TYPE GetReloadVersion() const override final
{
return m_ReloadVersion;
}
bool CreateShaderInternal(const ShaderCreateInfo& ShaderCI,
IShader** ppShader);
template <typename CreateInfoType>
bool CreatePipelineStateInternal(const CreateInfoType& PSOCreateInfo,
IPipelineState** ppPipelineState);
RefCntAutoPtr<IShader> FindReloadableShader(IShader* pShader);
private:
static std::string HashToStr(Uint64 Low, Uint64 High);
static std::string MakeHashStr(const char* Name, const XXH128Hash& Hash);
template <typename CreateInfoType>
struct SerializedPsoCIWrapperBase;
template <typename CreateInfoType>
struct SerializedPsoCIWrapper;
template <typename CreateInfoType>
bool CreatePipelineState(const CreateInfoType& PSOCreateInfo,
IPipelineState** ppPipelineState);
private:
RefCntAutoPtr<IRenderDevice> m_pDevice;
const RENDER_DEVICE_TYPE m_DeviceType;
const XXH128Hash m_DeviceHash; // Hash of the device-specific properties
const RenderStateCacheCreateInfo m_CI;
RefCntAutoPtr<IShaderSourceInputStreamFactory> m_pReloadSource;
RefCntAutoPtr<ISerializationDevice> m_pSerializationDevice;
RefCntAutoPtr<IArchiver> m_pArchiver;
RefCntAutoPtr<IDearchiver> m_pDearchiver;
std::mutex m_ShadersMtx;
std::unordered_map<XXH128Hash, RefCntWeakPtr<IShader>> m_Shaders;
std::mutex m_ReloadableShadersMtx;
std::unordered_map<UniqueIdentifier, RefCntWeakPtr<IShader>> m_ReloadableShaders;
std::mutex m_PipelinesMtx;
std::unordered_map<XXH128Hash, RefCntWeakPtr<IPipelineState>> m_Pipelines;
std::mutex m_ReloadablePipelinesMtx;
std::unordered_map<UniqueIdentifier, RefCntWeakPtr<IPipelineState>> m_ReloadablePipelines;
Uint32 m_ReloadVersion = 0;
};
} // namespace Diligent