This repository was archived by the owner on Dec 29, 2024. It is now read-only.
v2.1-beta7
Pre-release
Pre-release
4.1.x
What's Changed
- New LuaAPI field
LuaAPI.use_callableswhen true, it will use theLuaCallabletype which is aCallableCustomfor lua methods like before. When false it will instead use theLuaFunctionReftype which is aRefCounted. It behaves the same but will use ainvokemethod rather thencall. This resolves the issue of C# not supportingCallableCustomtypes. More details in #172 - Module releases are now using Godot v4.1.2-stable
- Memory leak described in #155 has been fixed for all module builds. And a work around now exists for GDExtension using
LuaFunctionRefs