This repository was archived by the owner on Dec 29, 2024. It is now read-only.
v2.1-beta9
Pre-release
Pre-release
4.2.x
What's Changed
- Memory leak described in #155 has been resolved now that GDExtension supports CallableCustoms. (Thanks to the amazing work done by @dsnopek and other contributors in the Godot Engine and godot-cpp.)
- BREAKING: Lua methods pulled as a Callable no longer take an array of arguments, arguments are passed 1 by 1 now. So instead of
myLuaFunc.call([arg1, arg2])it ismyLuaFun.call(arg1, arg2).
A special thanks to @Tekuzo as well, who helped upload the releases due to my internet being too slow currently.