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patterns: GVAS pattern for Unreal Engine 4+ games (#522)
* patterns: GVAS pattern for Unreal Engine 4+ games * delegate test * fengineversion format * Show enums in custom versions * Improve property parsing * Support more types * Organize * Support more types * EEditorObjectVersion::AddedAlwaysSignNumberFormattingOption * Vector2D * GameplayTagContainer * DateTime, Guid, IntPoint, LinearColor, Timespan * More UE naming convention * Support more text types * Support old ETextHistoryType::None * VER_UE4_FTEXT_HISTORY * Improve PROPERTY_TAG_COMPLETE_TYPE_NAME support * cleanup * Collapse newlines * Fix format_fstring for UTF-16 strings
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README.md

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@@ -119,6 +119,7 @@ Everything will immediately show up in ImHex's Content Store and gets bundled wi
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| Gold Box Games: Map | | [`patterns/GoldBox/GB_GEO.hexpat`](patterns/GoldBox/GB_GEO.hexpat) | Gold Box Game Map files |
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| Gold Box Games: Unlimited Adventures Script | | [`patterns/GoldBox/GB_UA_SCRIPT.hexpat`](patterns/GoldBox/GB_UA_SCRIPT.hexpat) | Gold Box Unlimited Adventures SCRIPT file |
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| Gold Box Games: Vault | | [`patterns/GoldBox/GB_VLT.hexpat`](patterns/GoldBox/GB_VLT.hexpat) | Gold Box Game Vault files |
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| GVAS | | [`patterns/gvas.hexpat`](patterns/gvas.hexpat) | Unreal Engine 4+ Save Game file |
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| GZIP | `application/gzip` | [`patterns/gzip.hexpat`](patterns/gzip.hexpat) | GZip compressed data format |
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| Halo Tag || [`patterns/hinf_tag.hexpat`](patterns/hinf_tag.hexpat) | Halo Infinite Tag Files |
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| Halo Module || [`patterns/hinf_module.hexpat`](patterns/hinf_module.hexpat) | Halo Infinite Module Archive Files |

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