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Add CGX Shader File#531

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LiEnby wants to merge 3 commits into
WerWolv:masterfrom
LiEnby:new
Open

Add CGX Shader File#531
LiEnby wants to merge 3 commits into
WerWolv:masterfrom
LiEnby:new

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@LiEnby

@LiEnby LiEnby commented Jun 18, 2026

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Used in playstation mobile games

@paxcut

paxcut commented Jun 24, 2026

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If possible it would be great if you can provide a small test input file for the pattern but it is not critical. We do ask that you edit the Readme file to include your entry like the other entries do.

@LiEnby

LiEnby commented Jun 24, 2026

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where would i put the example CGX in here?

@paxcut

paxcut commented Jun 24, 2026

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test files usually go in the tests/patterns/test_data folder using the name convention seen there like e.g. bmp.hexpat.bmp

@LiEnby

LiEnby commented Jun 24, 2026

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okay done,

@paxcut

paxcut commented Jun 24, 2026

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As you can see your pattern is failing unit tests. If you look at the run log you will see

1/284 Test #3: Patterns/CGX.hexpat ........................................................***Failed 0.07 sec
Parsing pattern CGX.hexpat without executing it
No description pragma found in pattern file
Please add a #pragma description tag to the pattern!

It appears that the pragma description is mandatory requirement to be part of t\e pattern library.

@LiEnby

LiEnby commented Jun 26, 2026

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added, also updated some feilds to be more up to date w what i found later in SnowPME,

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2 participants