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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@ Everything will immediately show up in ImHex's Content Store and gets bundled wi
| CCHVA | | [`patterns/cchva.hexpat`](patterns/cchva.hexpat) | Command and Conquer Voxel Animation |
| CCVXL | | [`patterns/ccvxl.hexpat`](patterns/ccvxl.hexpat) | Command and Conquer Voxel Model |
| CCPAL | | [`patterns/ccpal.hexpat`](patterns/ccpal.hexpat) | Command and Conquer Voxel Palette |
| CGX | | [`patterns/CGX.hexpat`](patterns/CGX.hexpat) | PlayStation Mobile Shader |
| CDA | | [`patterns/cda.hexpat`](patterns/cda.hexpat) | Compact Disc Audio track |
| CHD | | [`patterns/chd.hexpat`](patterns/chd.hexpat) | MAME Compressed Hunks of Data file |
| CHM | `application/vnd.ms-htmlhelp` | [`patterns/chm.hexpat`](patterns/chm.hexpat) | Windows HtmlHelp Data (ITSF / CHM) |
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92 changes: 92 additions & 0 deletions patterns/CGX.hexpat
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@@ -0,0 +1,92 @@
#pragma author Li
#pragma description PlayStation Mobile Shader

import std.io;

enum ShaderUniformType : u32 {
None = 0x0,
Float = 0x100,
Float2 = 0x101,
Float3 = 0x102,
Float4 = 0x103,
Float2x2 = 0x111,
Float3x3 = 0x122,
Float4x4 = 0x133,
Int = 0x400,
Int2 = 0x401,
Int3 = 0x402,
Int4 = 0x403,
Bool = 0x300,
Bool2 = 0x301,
Bool3 = 0x302,
Bool4 = 0x303,
Sampler2D = 0x8001,
SamplerCube = 0x8002
};

struct CGXVariant {
char language[4];
u32 sourcePtr;
u32 sourceSz;
u32 reserved;

char shader[sourceSz] @ sourcePtr;
};

struct CGXUniform {
u32 uniformNamePtr;
u32 typeNamePtr;
u32 unk1;
ShaderUniformType type;
u32 size;
u32 flags;

char name[] @ uniformNamePtr;
char typeName[] @ typeNamePtr;
};

struct CGXVariantTableEntry {
u32 namePtr;
u32 variantListPtr;
u32 variantCount;
u32 uniformsPtr;
u32 uniformsNum;
u32 attributesNum;
u32 varyingsNum;
u32 unk4;

CGXVariant variants[variantCount] @ variantListPtr;
CGXUniform uniforms[uniformsNum] @ uniformsPtr;
CGXUniform attributes[attributesNum] @ uniformsPtr + sizeof(uniforms);
CGXUniform varyings[varyingsNum] @ uniformsPtr + sizeof(uniforms) + sizeof(attributes);
char name[] @ namePtr;
};


struct CgxHeader {
char magic[4];
char cgVer[4];
char glesVer[4];
u32 flags;
u32 unk0;
u32 unk1;

u32 vertexShaderVariantsPtr;
u32 unk2;
u32 fragmentShaderVariantsPtr;
u32 unk4;

u32 headerSize;
u32 shaderDataPtr;
u32 stringTblPtr;
u32 stringTblPtr2;
u32 totalSize;

u8 hash[0x14];

CGXVariantTableEntry vertexVariants @ vertexShaderVariantsPtr;
CGXVariantTableEntry fragmentVariants @ fragmentShaderVariantsPtr;
};

CgxHeader header @ 0x00;

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