Hi. Unity 2019.3 now supports low level Mesh API, like vertex data attribute and custom buffer. So user can create F16 format vertex data.
I want to know whether UnityMeshSimplifier supports that vertex format and preserve its format for output mesh.
Hi. Unity 2019.3 now supports low level Mesh API, like vertex data attribute and custom buffer. So user can create F16 format vertex data.
I want to know whether UnityMeshSimplifier supports that vertex format and preserve its format for output mesh.