Describe the bug
Meshes and Textures used on GameObject that has LOD Generator Helper stuck in Ram forever
To Reproduce
Steps to reproduce the behavior:
- Put some mesh with material on scene B
- Use this asset to generate LOD
- Create scene A which will be main menu
- Start the game from Scene A and go to scene B
- Now in your RAM you will see every static mesh for each LOD and for each it is separate instance
- Now go back to main menu and check again memory. You will see that these meshes and materials (textures) are still in memory
- If you will play again it will ADD another one to memory instead of using the before one, or release the memory
- Any kind of code with releasing it its not working
Expected behavior
Release all of this from memory once the scene with it its not loaded
Screenshots
A is the starting the game
B is the returning to the main menu (same scene in A)

This is the texture from other scene. It's impossible to release it from memory

Environment (please complete the following information):
- OS: W11
- Unity Version: 2022.3.35f1
Describe the bug
Meshes and Textures used on GameObject that has LOD Generator Helper stuck in Ram forever
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Release all of this from memory once the scene with it its not loaded
Screenshots
A is the starting the game

B is the returning to the main menu (same scene in A)
This is the texture from other scene. It's impossible to release it from memory

Environment (please complete the following information):