Guard navigation against unloaded target chunks#784
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This fixes a crash during async teleportation where navigiation can tick toward a target before the destination chunk is fully loaded. It adds a loaded-chunkguard before accepting the processed path. |
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Hey |
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İs anyone there? |
Hi, can you send the stacktrace of the crash, or the full log at that time? Btw, I assume it is handled by the chunk system, so this loaded-chunk guard becomes useless under this scenario. Did you test in production that this get chunk condition can actually be met? |
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I am currently away from my development setup, so I can't pull the exact stacktrace right now, but I will send it as soon as I can. |
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