Skip to content

Commit ecab7b4

Browse files
committed
add savelocation.init override
1 parent c097a96 commit ecab7b4

1 file changed

Lines changed: 36 additions & 0 deletions

File tree

Monika After Story/game/overrides.rpy

Lines changed: 36 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -20,6 +20,12 @@ init -10 python:
2020
## You'll need a block like this for creator defined screen language
2121
## Don't use this unless you know you need it
2222
python early in mas_overrides:
23+
import threading
24+
25+
import renpy
26+
import renpy.savelocation as savelocation
27+
28+
2329
def verify_data_override(data, signatures, check_verifying=True):
2430
"""
2531
Verify the data in a save token.
@@ -30,3 +36,33 @@ python early in mas_overrides:
3036
return True
3137

3238
renpy.savetoken.verify_data = verify_data_override
39+
40+
41+
def savelocation_init_override():
42+
"""
43+
Run **SOME** of the stuff savelocation.init runs
44+
45+
basically we trying to keep saves in the AppData/equivalent folder
46+
to make backups/restoring easier.
47+
48+
The only difference here is that this skips over game savedirs and
49+
'extra' save dirs (so just omissions)
50+
"""
51+
savelocation.quit()
52+
savelocation.quit_scan_thread = False
53+
54+
location = savelocation.MultiLocation()
55+
56+
location.add(savelocation.FileLocation(renpy.config.savedir))
57+
58+
location.scan()
59+
60+
renpy.loadsave.location = location
61+
62+
if not renpy.emscripten:
63+
savelocation.scan_thread = threading.Thread(target=savelocation.run_scan_thread)
64+
savelocation.scan_thread.start()
65+
66+
savelocation.init = savelocation_init_override
67+
68+

0 commit comments

Comments
 (0)